BattleTech(TM) Limited Edition Card List Wizards of the Coast, Inc. (Released November 3rd, 1996) Also available: BattleTech(TM) Unlimited Edition card list Counterstrike(TM) 293 Cards Total (Includes multiple art) Key: {R} - Resource {T} - Tap Note: n/a means "not applicable" **'Mech Cards - 142 Cards** Card Title: Assassin (ASN-21) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 0+1A+1M Att./Arm./Str.: 1/0/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: Med Laser, 5 LRMs, 2 SRMs Artist: Charles Gillespie Rarity: Uncommon Card Title: Atlas (AS7-D) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 7+1L Att./Arm./Str.: 3/3/11 Card Text: Missile 1 Alpha Strike: +2 attack Mass: 100 tons Armaments: AC/20, 20 LRMs, 6 SRMs Artist: Mike Raabe Rarity: Common Card Title: Atlas (AS7-K) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 7+2A+2L+1M Att./Arm./Str.: 2/3/11 Card Text: Missile 1 Overheat 4: +4 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Atlas deals -1 damage.) Mass: 100 tons Armaments: Gauss Rifle, 20 LRMs, 2 Lg Lasers Artist: Mike Raabe Rarity: Rare Card Title: Awesome (AWS-9M) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 7+1A Att./Arm./Str.: 4/3/10 Card Text: Overheat 2: +2 attack Mass: 80 tons Armaments: 3 PPCs, 4 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Awesome (AWS-8Q) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 6 Att./Arm./Str.: 4/3/10 Card Text: If the Awesome attacks and is blocked, it may deal 1 of its damage to the target. Mass: 80 tons Armaments: 3 PPCs Artist: Doug Chaffee Rarity: Common Card Title: Axman (AXM-1N) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 6 Att./Arm./Str.: 4/3/6 Card Text: Alpha Strike: +2 attack Jump (-1 attack: +1 initiative) If Axman blocks or is blocked by at least one slow 'Mech, Axman deals +1 damage to one of those slow 'Mechs. Mass: 65 tons Armaments: Hatchet, AC/20, Lg Laser, 3 Med Lasers Artist: Doug Chaffee Rarity: Rare Card Title: Banshee (BNC-5S) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 8+2A Att./Arm./Str.: 5/3/9 Card Text: Overheat 4: +3 attack Mass: 95 tons Armaments: Gauss Rifle, 2 PPCs, 6 SRMs Artist: Kelly Krantz Rarity: Common Card Title: Banshee (BNC-3E) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 4 Att./Arm./Str.: 2/3/9 Card Text: n/a Mass: 95 tons Armaments: PPC, AC/5 Artist: Kelly Krantz Rarity: Uncommon Card Title: Black Hawk (A Nova) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 7+1A+1M+1T Att./Arm./Str.: 5/1/7 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Black Hawk A deals -1 damage.) Mass: 50 tons Armaments: 2 PPCs, Med Laser Artist: Clint Langley Rarity: Common Card Title: Black Hawk (B Nova) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 5 Att./Arm./Str.: 4/1/7 Card Text: Jump (-1 attack: +1 initiative) If Black Hawk B attacks and is blocked, it may deal 1 of its damage tothe target. Mass: 50 tons Armaments: Lg Laser, AC/5 Artist: Clint Langley Rarity: Common Card Title: Black Hawk (D Nova) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 2+3A Att./Arm./Str.: 0/1/7 Card Text: Missile 2 Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: AC/5, 20 LRMs Artist: Clint Langley Rarity: Common Card Title: Black Hawk (Prime Nova) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 13+2M+1L Att./Arm./Str.: 7/1/7 Card Text: Overheat 4: +6 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: 12 Med Lasers Artist: Clint Langley Rarity: Common Card Title: Black Knight (BL6-KNT) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 5+2A Att./Arm./Str.: 3/2/8 Card Text: Overheat 3: +3 attack Mass: 75 tons Armaments: PPC, 2 Lg Lasers, 4 Med Lasers Artist: Charles Gillespie Rarity: Uncommon Card Title: Blackjack (BJ2) Card Type: 'Mech-Inner Sphere-Davion Speed: Slow Cost: 3+2A Att./Arm./Str.: 3/1/6 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: 2 Lg Lasers, 8 SRMs Artist: Tom Baxa Rarity: Common Card Title: Caesar (CES-3R) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 4+2A+1M Att./Arm./Str.: 5/2/6 Card Text: n/a Mass: 70 tons Armaments: Gauss Rifle, PPC, 2 Med Lasers Artist: Randy Gallegos Rarity: Common Card Title: Cataphract (CTF-3D) Card Type: 'Mech-Inner Sphere-Liao Speed: Slow Cost: 5 Att./Arm./Str.: 4/2/6 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: AC/10, AC/5, 2 Med Lasers Artist: Dave Seeley Rarity: Uncommon Card Title: Catapult (CPLT-C3) Card Type: 'Mech-Artillery-Inner Sphere-Liao Speed: Slow Cost: 5 Att./Arm./Str.: 3/2/6 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) {T}: Deal 1 damage to 'Mech or target. Use this ability only during a mission. Mass: 65 tons Armaments: Arrow IV, 4 Med Lasers Artist: Charles Gillespie Rarity: Common Card Title: Centurion (CN9-A) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 2 Att./Arm./Str.: 2/1/6 Card Text: Alpha Strike: +1 attack Mass: 50 tons Armaments: AC/10, 10 LRMs Artist: Dave Seeley Rarity: Common Card Title: Centurion (CN9-D) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 2+2A Att./Arm./Str.: 2/1/6 Card Text: Alpha Strike: +2 attack Mass: 50 tons Armaments: AC/10, 10 LRMs Artist: Dave Seeley Rarity: Uncommon Card Title: Charger (CGR-1A1) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 1+1A+1P Att./Arm./Str.: 1/1/7 Card Text: n/a Mass: 80 tons Armaments: 5 Sm Lasers Artist: Charles Gillespie Rarity: Uncommon Card Title: Cicada (CDA-2A) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 0+1A Att./Arm./Str.: 1/0/3 Card Text: n/a Mass: 40 tons Armaments: 2 Med Lasers, Sm Laser Artist: Mike Jackson Rarity: Common Card Title: Cicada (CDA-3M) Card Type: 'Mech-Inner Sphere-Marik Speed: Fast Cost: 1+1A Att./Arm./Str.: 2/0/3 Card Text: n/a Mass: 40 tons Armaments: AC/5, 2 Med Lasers Artist: Mike Jackson Rarity: Common Card Title: Clint (CLNT-2-3T) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 1+1A Att./Arm./Str.: 2/1/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: AC/5, 2 Med Lasers Artist: Clint Langley Rarity: Uncommon Card Title: Clint (CLNT-2-3U) Card Type: 'Mech-Inner Sphere-Liao Speed: Moderate Cost: 1+3A Att./Arm./Str.: 2/1/3 Card Text: Overheat 2: +1 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: PPC, 2 Med Lasers Artist: Clint Langley Rarity: Uncommon Card Title: Commando (COM-2D) Card Type: 'Mech-Inner Sphere-Steiner Speed: Moderate Cost: 0+1A+1M Att./Arm./Str.: 2/1/2 Card Text: n/a Mass: 25 tons Armaments: 10 SRMs, Med Laser Artist: Dave Seeley Rarity: Common Card Title: Crockett (CRK-5003-1) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 7+2A Att./Arm./Str.: 5/3/9 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 85 tons Armaments: 2 Lg Lasers, 12 SRMs, AC/10 Artist: David Deitrick Rarity: Uncommon Card Title: Cyclops (CP11A) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 4+1A Att./Arm./Str.: 4/1/7 Card Text: Alpha Strike: +1 attack Mass: 90 tons Armaments: Gauss Rifle, 10 LRMs, 2 Med Lasers Artist: Mark Poole Rarity: Common Card Title: Daishi A (Dire Wolf) Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Slow Cost: 17+5A+5M+5L Att./Arm./Str.: 12/4/11 Card Text: Each missile assigned to a 'Mech in a group that includes Daishi A deals -1 damage. If Daishi A attacks and is blocked, it may deal up to 4 of its damage to the target. Mass: 100 tons Armaments: Gauss Rifle, 12 SRMs, 3 Lg Lasers Artist: Joel Biske Rarity: Rare Card Title: Dasher C (Firemoth) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 0+1A Att./Arm./Str.: 0/0/2 Card Text: Missile 1 Each missile assigned to a 'Mech in a group that includes Dasher C deals -1 damage. If Dasher C is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 20 tons Armaments: 10 LRMs Artist: Kelly Krantz Rarity: Uncommon Card Title: Dasher D (Firemoth) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 4+2A+1M+1T Att./Arm./Str.: 3/0/2 Card Text: Overheat 1: +3 attack If Dasher D is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 20 tons Armaments: 5 Med Lasers Artist: Kelly Krantz Rarity: Common Card Title: Dasher Prime (Firemoth) Card Type: 'Mech-Clan-Omni Speed: Fast Cost: 2+2A Att./Arm./Str.: 3/0/2 Card Text: If Dasher Prime is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 20 tons Armaments: 2 Med Lasers, 10 SRMs Artist: Kelly Krantz Rarity: Common Card Title: Dervish (DV-6M) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 3 Att./Arm./Str.: 1/1/5 Card Text: Missile 1 Overheat 2: +1 attack Jump (-1 attack: +1 initiative) Mass: 55 tons Armaments: 20 LRMs, 4 SRMs, 2 Med Lasers Artist: Charles Gillespie Rarity: Common Card Title: Dervish (DV-7D) Card Type: 'Mech-Inner Sphere-Davion Speed: Moderate Cost: 3+1A Att./Arm./Str.: 2/1/6 Card Text: Missile 1 Jump (-1 attack: +1 initiative) Mass: 55 tons Armaments: 20 LRMs, 4 SRMs, 2 Med Lasers Artist: Charles Gillespie Rarity: Common Card Title: Dragon (DRG-1N) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 2+1A Att./Arm./Str.: 2/1/7 Card Text: n/a Mass: 60 tons Armaments: 10 LRMs, AC/5 Artist: Chris Moeller Rarity: Common Card Title: Dragonfly A (Viper) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 6+3A+1M Att./Arm./Str.: 4/1/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: 5 Med Lasers, 6 SRMs Artist: Thomas Milliorn Rarity: Rare Card Title: Dragonfly B (Viper) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 4+1A Att./Arm./Str.: 3/1/5 Card Text: Overheat 2: +1 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: PPC, 2 Sm Lasers Artist: Thomas Milliorn Rarity: Uncommon Card Title: Dragonfly C (Viper) Card Type: 'Mech-AP-Clan-Omni-Ghost Bear Speed: Fast Cost: 4+2A Att./Arm./Str.: 3/1/5 Card Text: Jump (-1 attack: +1 initiative) Dragonfly C deals +1 damage to any target other than a 'Mech. Mass: 40 tons Armaments: 2 Med Lasers, 4 MGs, 3 Flamers Artist: Thomas Milliorn Rarity: Uncommon Card Title: Dragonfly D (Viper) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 5+1A Att./Arm./Str.: 4/1/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: 2 Med Lasers, 6 SRMs Artist: Thomas Milliorn Rarity: Uncommon Card Title: Dragonfly Prime (Viper) Card Type: 'Mech-Clan-Omni Speed: Fast Cost: 3+2A+1M+2T Att./Arm./Str.: 3/1/5 Card Text: Jump (-1 attack: +1 initiative) Each missile assigned to a 'Mech in a group that includes Dragonfly Prime deals -1 damage. Mass: 40 tons Armaments: 2 Med Lasers, 4 SRMs Artist: Thomas Milliorn Rarity: Uncommon Card Title: Enforcer (ENF-5D) Card Type: 'Mech-Inner Sphere-Davion Speed: Moderate Cost: 2+1A+1M Att./Arm./Str.: 2/1/7 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: AC/10, Lg Laser Artist: Ron Spencer Rarity: Common Card Title: Enforcer (ENF-4R) Card Type: 'Mech-Inner Sphere-Davion Speed: Slow Cost: 2+1A Att./Arm./Str.: 2/1/6 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: AC/10, Lg Laser Artist: Ron Spencer Rarity: Common Card Title: Exterminator (EXT-4D) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 3+1A+1M Att./Arm./Str.: 3/1/7 Card Text: Jump (-1 attack: +1 initiative) Each missile assigned to a 'Mech in a group that includes Exterminator deals -1 damage. Mass: 65 tons Armaments: 4 Med Lasers, 10 LRMs Artist: Dave Seeley Rarity: Uncommon Card Title: Falcon (FLC-4P) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons Speed: Moderate Cost: 0+1A+1M Att./Arm./Str.: 1/1/3 Card Text: Jump (-1 attack: +1 initiative) Each missile assigned to a 'Mech in a group that includes Falcon deals -1 damage. Mass: 30 tons Armaments: Med Laser, 2 Sm Lasers Artist: Chris Moeller Rarity: Uncommon Card Title: Fenris A (Ice Ferret) Card Type: 'Mech-Clan-Omni-Wolf Speed: Fast Cost: 3 Att./Arm./Str.: 2/1/6 Card Text: Each missile assigned to a 'Mech in a group that includes Fenris A deals -1 damage. Mass: 45 tons Armaments: 2 Med Lasers, AC/2 Artist: Brian Dugan Rarity: Uncommon Card Title: Fenris C (Ice Ferret) Card Type: 'Mech-Clan-Omni-Wolf Speed: Fast Cost: 2+3A Att./Arm./Str.: 1/1/6 Card Text: Missile 1 Mass: 45 tons Armaments: 15 LRMs Artist: Brian Dugan Rarity: Common Card Title: Fenris D (Ice Ferret) Card Type: 'Mech-Clan-Omni-Wolf Speed: Fast Cost: 6+2A+1M+1T Att./Arm./Str.: 5/1/6 Card Text: Each missile assigned to a 'Mech in a group that includes Fenris D deals -1 damage. Mass: 45 tons Armaments: 4 Med Lasers Artist: Brian Dugan Rarity: Common Card Title: Fenris Prime (Ice Ferret) Card Type: 'Mech-Clan-Omni Speed: Fast Cost: 3+1A+1M+1T Att./Arm./Str.: 3/1/6 Card Text: n/a Mass: 45 tons Armaments: PPC, Sm Laser Artist: Brian Dugan Rarity: Common Card Title: Firestarter (FS9-H) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 0+2A+1T Att./Arm./Str.: 1/1/3 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 35 tons Armaments: 3 Flamers, 2 Med Lasers Artist: Chris Moeller Rarity: Common Card Title: Firestarter (FS9-S) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 1+1A Att./Arm./Str.: 1/1/3 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Firestarter deals -1 damage.) Mass: 35 tons Armaments: 3 Flamers, 2 Med Lasers Artist: Chris Moeller Rarity: Rare Card Title: Flashman (FLS-8K) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 8 Att./Arm./Str.: 4/2/8 Card Text: Overheat 3: +3 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Flashman deals -1 damage.) Mass: 75 tons Armaments: 3 Lg Lasers, 4 Med Lasers Artist: Dave Seeley Rarity: Rare Card Title: Flea (FLE-17) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons Speed: Moderate Cost: 1+2L Att./Arm./Str.: 1/0/2 Card Text: Overheat 1: +1 attack Card Text: Jump (attack-1: +1 initiative) You may deploy Flea revealed to make an additional deployment this turn. Mass: 20 tons Armaments: 2 Med Lasers, 2 Sm Lasers Artist: Kelly Krantz Rarity: Uncommon Card Title: Gladiator A (Executioner) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Slow Cost: 12+2M+2L Att./Arm./Str.: 8/3/10 Card Text: Overheat 4: +3 attack Jump (-1 attack: +1 initiative) Mass: 95 tons Armaments: 3 Lg Lasers, 4 Med Lasers Artist: Doug Chaffee Rarity: Uncommon Card Title: Gladiator B (Executioner) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Slow Cost: 8+1A+3M+1T Att./Arm./Str.: 6/3/10 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Gladiator B deals -1 damage.) Mass: 95 tons Armaments: AC/20, PPC Artist: Doug Chaffee Rarity: Rare Card Title: Gladiator C (Executioner) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Slow Cost: 8+1A+1M Att./Arm./Str.: 6/3/10 Card Text: Missile 1 Alpha Strike: +1 attack Jump (attack -2: +1 initiative Mass: 95 tons Armaments: AC/20, 20 LRMs Artist: Doug Chaffee Rarity: Uncommon Card Title: Gladiator Prime (Executioner) Card Type: 'Mech-Clan-Omni Speed: Slow Cost: 9 Att./Arm./Str.: 6/3/10 Card Text: Jump (-1 attack: +1 initiative) If Gladiator Prime attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 95 tons Armaments: Gauss Rifle, 2 Lg Lasers Artist: Doug Chaffee Rarity: Common Card Title: Grand Dragon (DRG-5K) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 4 Att./Arm./Str.: 3/2/6 Card Text: Overheat 2: +1 attack Mass: 60 tons Armaments: PPC, 10 LRMs Artist: Stuart Beel Rarity: Common Card Title: Grasshopper (GHR-5H) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 4 Att./Arm./Str.: 3/2/8 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: Lg Laser, 4 Med Lasers Artist: Sam Wood Rarity: Common Card Title: Guillotine (GLT-5M) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 4+2A Att./Arm./Str.: 4/2/7 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: Lg Laser, 4 Med Lasers, 6 SRMs Artist: Sam Wood Rarity: Rare Card Title: Hatamoto-Chi (HTM-27T) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 4 Att./Arm./Str.: 3/3/8 Card Text: Overheat 2: +1 attack Mass: 80 tons Armaments: 2 PPCs, 12 SRMs Artist: Tom Baxa Rarity: Uncommon Card Title: Hatchetman (HCT-3F) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 2+1A Att./Arm./Str.: 3/1/4 Card Text: Jump (-1 attack: +1 initiative) If Hatchetman blocks or is blocked by at least one slow 'Mech, Hatchetman deals +1 damage to one of those slow 'Mechs. Mass: 45 tons Armaments: Hatchet, AC/10, 2 Med Lasers Artist: Charles Gillespie Rarity: Common Card Title: Hatchetman (HCT-5S) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 2+3A Att./Arm./Str.: 2/1/6 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) If Hatchetman blocks or is blocked by at least one slow 'Mech, Hatchetman deals +1 damage to one of those slow 'Mechs. Mass: 45 tons Armaments: Hatchet, AC/10, 3 Med Lasers Artist: Charles Gillespie Rarity: Uncommon Card Title: Highlander (HGN-732) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 6+1A Att./Arm./Str.: 2/3/10 Card Text: Missile 1 Overheat 3: +2 attack Jump (-1 attack: +1 initiative) Mass: 90 tons Armaments: Gauss Rifle, 20 LRMs, 2 Med Lasers Artist: Charles Gillespie Rarity: Rare Card Title: Hoplite (HOP-4D) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons Speed: Slow Cost: 1+1A+1M Att./Arm./Str.: 1/1/8 Card Text: Alpha Strike: +1 attack Mass: 55 tons Armaments: AC/10, 5 LRMs Artist: Mike Raabe Rarity: Rare Card Title: Hornet (HNT-171) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons-Davion Speed: Moderate Cost: 1+1L Att./Arm./Str.: 1/0/3 Card Text: Jump (-1 attack: +1 initiative) You may deploy Hornet revealed to make an additional deployment this turn. Mass: 20 tons Armaments: Med Laser, 5 LRMs Artist: Mike Raabe Rarity: Uncommon Card Title: Hunchback (HBK-4G) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 2+1A+1M Att./Arm./Str.: 2/1/7 Card Text: Alpha Strike: +2 attack Mass: 50 tons Armaments: AC/20, 2 Med Lasers Artist: David Deitrick Rarity: Common Card Title: Hussar (HSR 200-D) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 0+2L Att./Arm./Str.: 1/0/1 Card Text: You may deploy Hussar revealed to make an additional deployment this turn. Mass: 30 tons Armaments: Lg Laser Artist: Tom Wanerstrand Rarity: Uncommon Card Title: Imp (IMP-3E) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons Speed: Slow Cost: 7+1L Att./Arm./Str.: 3/3/11 Card Text: Overheat 4: +3 attack Alpha Strike: +1 attack Mass: 100 tons Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: JagerMech (JM6-S) Card Type: 'Mech-Inner Sphere-Davion-Liao Speed: Slow Cost: 1+1A Att./Arm./Str.: 2/1/4 Card Text: Alpha Strike: +1 attack Mass: 65 tons Armaments: 2 AC/5, 2 AC/2, 2 Med Lasers Artist: Randy Asplund-Faith Rarity: Common Card Title: JagerMech (JM6-DD) Card Type: 'Mech-Inner Sphere-Davion-Kurita Speed: Slow Cost: 2+3A Att./Arm./Str.: 3/1/5 Card Text: Alpha Strike: +1 attack Mass: 65 tons Armaments: 2 AC/5, 2 AC/2, 2 Med Lasers Artist: Randy Asplund-Faith Rarity: Common Card Title: Javelin (JVN-10N) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 1 Att./Arm./Str.: 2/0/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 30 tons Armaments: 10 SRMs Artist: JOCK Rarity: Common Card Title: Jenner (JR7-D) Card Type: 'Mech-Inner Sphere-Kurita Speed: Fast Cost: 2+1A+1M Att./Arm./Str.: 2/1/2 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 35 tons Armaments: 4 Med Lasers, 4 SRMs Artist: JOCK Rarity: Common Card Title: Katana (CRK5003-2) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 5+2A+1M Att./Arm./Str.: 4/2/7 Card Text: Overheat 3: +2 attack Jump (-1 attack: +1 initiative) Mass: 85 tons Armaments: 2 Lg Lasers, 12 SRMs, AC/10 Artist: Alan Rabinowitz Rarity: Common Card Title: Koshi A (Mist Lynx) Card Type: 'Mech-AP-Clan-Omni Speed: Fast Cost: 0 Att./Arm./Str.: 0/0/3 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Koshi A deals -1 damage.) AP (Koshi A deals +1 damage to any target other than a 'Mech.) Mass: 25 tons Armaments: Flamer, MG Artist: Kevin McCann Rarity: Rare Card Title: Koshi B (Mist Lynx) Card Type: 'Mech-Clan-Omni Speed: Fast Cost: 4 Att./Arm./Str.: 4/0/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 25 tons Armaments: 2 Med Laser, 12 SRMs Artist: Kevin McCann Rarity: Common Card Title: Koshi C Mist Lynx Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Fast Cost: 3+1A+1M+1T Att./Arm./Str.: 3/0/3 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Koshi C deals -1 damage.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor. Mass: 25 tons Armaments: Lg Laser, Med Laser Artist: Kevin McCann Rarity: Rare Card Title: Koshi D (Mist Lynx) Card Type: 'Mech-Clan-Omni Speed: Fast Cost: 1+2A Att./Arm./Str.: 2/0/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 25 tons Armaments: AC/2, Med Laser Artist: Kevin McCann Rarity: Uncommon Card Title: Koshi Prime (Mist Lynx) Card Type: 'Mech-Clan-Omni Speed: Fast Cost: 1+2A Att./Arm./Str.: 2/0/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 25 tons Armaments: 10 LRMs, 4 SRMs Artist: Kevin McCann Rarity: Common Card Title: Lancelot (LNC25-01) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 4+3A Att./Arm./Str.: 4/2/5 Card Text: Overheat 4: +1 attack Mass: 60 tons Armaments: PPC, 2 Lg Laser Artist: Randy Asplund-Faith Rarity: Rare Card Title: Loki A (Hellbringer) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 8+3A+3T Att./Arm./Str.: 5/1/5 Card Text: Missile 1 Overheat 3: +2 attack NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 65 tons Armaments: 2 Lg Lasers, 20 LRMs Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Loki B (Hellbringer) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 5+1A+2M Att./Arm./Str.: 6/1/5 Card Text: n/a Mass: 65 tons Armaments: Gauss Rifle, 12 SRMs Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Loki Prime (Hellbringer) Card Type: 'Mech-AP-Clan-Omni Speed: Moderate Cost: 12+1A+2L+2M+3T Att./Arm./Str.: 6/1/5 Card Text: Overheat 5: +6 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Loki Prime deals -1 damage.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) AP (Loki Prime deals +1 damage to any target other than a 'Mech.) Mass: 65 tons Armaments: 2 PPCs, 3 Med Lasers, 6 SRMs Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Mad Cat A (Timber Wolf) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 14 Att./Arm./Str.: 9/2/9 Card Text: Overheat 1: +1 attack Mass: 75 tons Armaments: 2 PPCs, 3 Med Lasers, 6 SRMs Artist: Tony Roberts Rarity: Uncommon Card Title: Mad Cat B (Timber Wolf) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 9+1A+1M Att./Arm./Str.: 7/2/9 Card Text: n/a Mass: 75 tons Armaments: Lg Laser, Gauss Rifle, 10 LRMs Artist: Tony Roberts Rarity: Uncommon Card Title: Mad Cat C (Timber Wolf) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 11+4A+1M+1T Att./Arm./Str.: 5/2/9 Card Text: Overheat 2: +3 attack Missile 1 Anti-Missile (Each missile assigned to a 'Mech in a group that includes Mad Cat C deals -1 damage.) Mass: 75 tons Armaments: 2 Lg Lasers, 30 LRMs Artist: Tony Roberts Rarity: Rare Card Title: Mad Cat D (Timber Wolf) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 13+4A+4M Att./Arm./Str.: 7/2/9 Card Text: Overheat 4: +4 attack Mass: 75 tons Armaments: 2 PPCs, 12 SRMs Artist: Tony Roberts Rarity: Uncommon Card Title: Mad Cat Prime (Timber Wolf) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 15+2L Att./Arm./Str.: 7/2/9 Card Text: Missile 2 Overheat 3: +3 attack Mass: 75 tons Armaments: 2 Lg Lasers, 40 LRMs, 2 Med Lasers Artist: Tony Roberts Rarity: Common Card Title: Man O' War A (Gargoyle) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 12+3M Att./Arm./Str.: 6/3/7 Card Text: Overheat 4: +5 attack Mass: 80 tons Armaments: 2 PPCs, Lg Laser Artist: Randy Asplund-Faith Rarity: Rare Card Title: Man O' War B (Gargoyle) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 5+2A Att./Arm./Str.: 4/3/7 Card Text: n/a Mass: 80 tons Armaments: Gauss Rifle, 10 LRMs, 4 SRMs Artist: Randy Asplund-Faith Rarity: Rare Card Title: Man O' War C (Gargoyle) Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 14+4M Att./Arm./Str.: 9/3/7 Card Text: Alpha Strike: +3 attack Mass: 80 tons Armaments: AC/20, 6 Med Lasers Artist: Randy Asplund-Faith Rarity: Rare Card Title: Man O' War Prime (Gargoyle) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 5+2A Att./Arm./Str.: 4/3/7 Card Text: n/a Mass: 80 tons Armaments: 2 AC/5, 12 SRMs Artist: Randy Asplund-Faith Rarity: Common Card Title: Masakari A (Warhawk) Card Type: 'Mech-Clan-Omni Speed: Slow Cost: 10+1A+1M Att./Arm./Str.: 8/3/10 Card Text: n/a Mass: 85 tons Armaments: 2 Lg Lasers, AC/10, 15 LRMs Artist: Thomas Milliorn Rarity: Common Card Title: Masakari B (Warhawk) Card Type: 'Mech-Clan-Omni Speed: Slow Cost: 11+3A+3L Att./Arm./Str.: 8/3/10 Card Text: NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 85 tons Armaments: Gauss Rifle, 3 Med Lasers, 12 SRMs Artist: Thomas Milliorn Rarity: Uncommon Card Title: Masakari C (Warhawk) Card Type: 'Mech-Clan-Omni Speed: Slow Cost: 13+3M+2L Att./Arm./Str.: 10/3/10 Card Text: Overheat 1: +1 attack Mass: 85 tons Armaments: 2 PPCs, 2 Lg Lasers Artist: Thomas Milliorn Rarity: Rare Card Title: Masakari Prime (Warhawk) Card Type: 'Mech-Clan-Omni Speed: Slow Cost: 13+3A+5M+3L Att./Arm./Str.: 10/3/9 Card Text: Overheat 4: +3 attack Mass: 85 tons Armaments: 4 PPCs Artist: Thomas Milliorn Rarity: Rare Card Title: Mauler (MAL-1R) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 4+1A+1M Att./Arm./Str.: 3/2/7 Card Text: Missile 1 Overheat 2: +1 attack Mass: 90 tons Armaments: 2 Lg Lasers, 30 LRMs, 4 AC/2 Artist: John Coulthart Rarity: Rare Card Title: Mercury (MCY-97) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 0+1A Att./Arm./Str.: 1/0/3 Card Text: n/a Mass: 20 tons Armaments: 2 Med Lasers Artist: Kevin McCann Rarity: Uncommon Card Title: Mongoose (MON-66) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 1+3A Att./Arm./Str.: 2/1/3 Card Text: n/a Mass: 25 tons Armaments: 3 Med Lasers Artist: Sam Wood Rarity: Uncommon Card Title: Orion (ON1-K) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 4+1A Att./Arm./Str.: 2/2/9 Card Text: Alpha Strike: +2 attack Mass: 75 tons Armaments: AC/10, 15 LRMs, 2 Med Lasers Artist: Clint Langley Rarity: Uncommon Card Title: Orion (ON1-M) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 6+2A+1T Att./Arm./Str.: 3/2/9 Card Text: Missile 1 NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 75 tons Armaments: AC/10, 20 LRMs, 4 SRMs Artist: Clint Langley Rarity: Rare Card Title: Panther (PNT-9R) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 1+1A Att./Arm./Str.: 2/1/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 35 tons Armaments: PPC, 4 SRMs Artist: Tom Baxa Rarity: Common Card Title: Puma A (Adder) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 3+1A+1M Att./Arm./Str.: 1/1/5 Card Text: Missile 3 Mass: 35 tons Armaments: 40 LRMs Artist: Jim Pavelic Rarity: Common Card Title: Puma C (Adder) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 4+2A+2T Att./Arm./Str.: 2/1/5 Card Text: Missile 2 NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 35 tons Armaments: 30 LRMs Artist: Jim Pavelic Rarity: Uncommon Card Title: Puma Prime (Adder) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 5+2A+1M Att./Arm./Str.: 4/1/5 Card Text: Overheat 2: +2 attack If Puma Prime attacks and is blocked, it may deal up to 3 of its damage to the target. Mass: 35 tons Armaments: 2 PPCs Artist: Jim Pavelic Rarity: Common Card Title: Quickdraw (QKD-5M) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 2+2A Att./Arm./Str.: 2/2/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 60 tons Armaments: 10 LRMs, 4 Med Lasers Artist: Mark Poole Rarity: Common Card Title: Quickdraw (QKD-4G) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 2+1A+1M Att./Arm./Str.: 2/2/4 Card Text: Overheat 4: +2 attack Jump (-1 attack: +1 initiative) Mass: 60 tons Armaments: 10 LRMs, 4 Med Lasers, 4 SRMs Artist: Mark Poole Rarity: Common Card Title: Raven (RVN-3L) Card Type: 'Mech-Inner Sphere-Liao Speed: Moderate Cost: 2+3T Att./Arm./Str.: 2/0/3 Card Text: NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 35 tons Armaments: 6 SRMs, 2 Med Lasers Artist: Matt Wilson Rarity: Uncommon Card Title: Ryoken A (Storm Crow) Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Moderate Cost: 11+3A+1M Att./Arm./Str.: 7/2/7 Card Text: Missile 1 Overheat 2: +2 attack Mass: 55 tons Armaments: 4 Med Lasers, 12 SRMs, 20 LRMs Artist: Dom! Rarity: Uncommon Card Title: Ryoken D (Storm Crow) Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Moderate Cost: 6+3A Att./Arm./Str.: 1/2/7 Card Text: Missile 3 NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 55 tons Armaments: 40 LRMs, 4 SRMs Artist: Dom! Rarity: Uncommon Card Title: Ryoken Prime (Storm Crow) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 7+1A Att./Arm./Str.: 6/2/7 Card Text: n/a Mass: 55 tons Armaments: 2 Lg Lasers, 3 Med Lasers Artist: Dom! Rarity: Common Card Title: Sentinel (STN-3M) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 0+2A+1M Att./Arm./Str.: 2/1/3 Card Text: n/a Mass: 40 tons Armaments: AC/5, Med Laser, 2 SRMs Artist: Mike Jackson Rarity: Uncommon Card Title: Shogun (SHG-2F) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons Speed: Slow Cost: 5+2A+2T Att./Arm./Str.: 3/3/8 Card Text: Missile 1 Overheat 3: +1 attack Jump (-1 attack: +1 initiative) Mass: 85 tons Armaments: PPC, 30 LRMs, 12 SRMs Artist: John Coulthart Rarity: Rare Card Title: Spider (SDR-5V) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 1+1A+1L Att./Arm./Str.: 1/0/3 Card Text: Jump (-1 attack: +1 initiative) You may deploy Spider revealed to make an additional deployment this turn. Mass: 30 tons Armaments: 2 Med Lasers Artist: Sam Wood Rarity: Uncommon Card Title: Stalker (STK-3F) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 6+1A+1M Att./Arm./Str.: 2/3/7 Card Text: Missile 1 Overheat 3: +4 attack Mass: 85 tons Armaments: Lg Laser, 20 LRMs, 4 Med Lasers Artist: Clint Langley Rarity: Common Card Title: Stalker (STK-5M) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 9+2A+2M+1T Att./Arm./Str.: 4/3/8 Card Text: Missile 1 Overheat 1: +1 attack NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 85 tons Armaments: Lg Laser, 20 LRMs, 4 Med Lasers Artist: Clint Langley Rarity: Uncommon Card Title: Thor A (Summoner) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 6+3A Att./Arm./Str.: 5/2/6 Card Text: Overheat 4: +1 attack Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: Gauss Rifle, Lg Laser, 6 SRMs Artist: Ted Naifeh Rarity: Common Card Title: Thor B (Summoner) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 12+1T+1L Att./Arm./Str.: 3/2/6 Card Text: Missile 2 Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Thor B deals -1 damage.) NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 70 tons Armaments: 40 LRMs, 8 SRMs Artist: Ted Naifeh Rarity: Rare Card Title: Thor C (Summoner) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 8+1A+1M Att./Arm./Str.: 6/2/6 Card Text: Alpha Strike: +2 attack Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: AC/20, Lg Laser, 6 SRMs Artist: Ted Naifeh Rarity: Common Card Title: Thor D (Summoner) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 6+1A+2M+1T Att./Arm./Str.: 6/2/6 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Thor D deals -1 damage.) If Thor D attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 70 tons Armaments: 2 Lg Lasers, 2 Med Lasers Artist: Ted Naifeh Rarity: Uncommon Card Title: Thor Prime (Summoner) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 6 Att./Arm./Str.: 5/2/6 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: PPC, AC/10, 15 LRMs Artist: Ted Naifeh Rarity: Common Card Title: Thug (THG-11E) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 6+1A Att./Arm./Str.: 4/3/8 Card Text: Alpha Strike: +1 attack Mass: 80 tons Armaments: 2 PPCs, 12 SRMs Artist: Kevin McCann Rarity: Uncommon Card Title: Trebuchet (TBT-5N) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 1+1A+1M Att./Arm./Str.: 0/1/5 Card Text: Missile 1 Overheat 2: +2 attack Mass: 50 tons Armaments: 30 LRMs, 3 Med Lasers Artist: Mark Poole Rarity: Common Card Title: Trebuchet (TBT-7M) Card Type: 'Mech-Inner Sphere-Marik Speed: Moderate Cost: 4+1A+2T Att./Arm./Str.: 2/1/5 Card Text: Missile 1 Jump (-1 attack: +1 initiative) NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.) Mass: 50 tons Armaments: 30 LRMs, 3 Med Lasers Artist: Mark Poole Rarity: Uncommon Card Title: Uller B (Kit Fox) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 2+1A+1M Att./Arm./Str.: 3/0/4 Card Text: Alpha Strike: +2 attack Mass: 30 tons Armaments: AC/10, Med Laser, 6 SRMs Artist: Sam Wood Rarity: Common Card Title: Uller C (Kit Fox) Card Type: 'Mech-AP-Clan-Omni-Jade Falcon Speed: Moderate Cost: 1+2A+1M+1T Att./Arm./Str.: 2/1/3 Card Text: Anti-Missile (Each missile assigned to a 'Mech in a group that includes Uller C deals -1 damage.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) AP (Uller C deals +1 damage to any target other than a 'Mech.) Mass: 30 tons Armaments: Lg Laser, Sm Laser Artist: Sam Wood Rarity: Rare Card Title: Uller D (Kit Fox) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 2+1A Att./Arm./Str.: 0/1/3 Card Text: Missile 3 Mass: 30 tons Armaments: 35 LRMs Artist: Sam Wood Rarity: Uncommon Card Title: Uller Prime (Kit Fox) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 2+1A+1M Att./Arm./Str.: 4/0/4 Card Text: n/a Mass: 30 tons Armaments: Lg Laser, AC/5, 4 SRMs Artist: Sam Wood Rarity: Common Card Title: UrbanMech (UM-R60) Card Type: 'Mech-Inner Sphere-Liao Speed: Slow Cost: 0+2A+1M Att./Arm./Str.: 2/1/4 Card Text: Jump (-1 attack: +1 initiative) UrbanMech cannot block unless guarding. Mass: 30 tons Armaments: AC/10 Artist: Roger Coad Rarity: Common Card Title: Victor (VTR-9K) Card Type: 'Mech-Inner Sphere-Davion-Kurita Speed: Slow Cost: 4+3A Att./Arm./Str.: 4/2/7 Card Text: Jump (-1 attack: +1 initiative) Mass: 80 tons Armaments: Gauss Rifle, 2 Med Lasers, 4 SRMs Artist: Mark Poole Rarity: Common Card Title: Victor (VTR-9B) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 4+3A Att./Arm./Str.: 3/2/7 Card Text: Alpha Strike: +2 attack Jump (-1 attack: +1 initiative) Mass: 80 tons Armaments: AC/20, 2 Med Lasers, 4 SRMs Artist: Mark Poole Rarity: Common Card Title: Vindicator (VND-1R) Card Type: 'Mech-Inner Sphere-Liao Speed: Slow Cost: 1+1A+1M Att./Arm./Str.: 2/1/6 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: PPC, 5 LRMs, Med Laser Artist: Matt Wilson Rarity: Common Card Title: Vulcan (VT-5M) Card Type: 'Mech-Inner Sphere-Marik Speed: Moderate Cost: 0+2A+2M Att./Arm./Str.: 2/0/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: Lg Laser, Med Laser Artist: Matt Wilson Rarity: Common Card Title: Vulture A (Mad Dog) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 12+1A+3M+2L Att./Arm./Str.: 6/1/7 Card Text: Overheat 3: +5 attack Mass: 60 tons Armaments: AC/5, PPC, 36 SRMs Artist: JOCK Rarity: Common Card Title: Vulture B (Mad Dog) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 13+1A+1M Att./Arm./Str.: 7/1/7 Card Text: Missile 1 Overheat 5: +5 attack Mass: 60 tons Armaments: 2 Lg Laser, 3 Med Lasers, 12 SRMs Artist: JOCK Rarity: Rare Card Title: Vulture C (Mad Dog) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 4+1A+1T Att./Arm./Str.: 4/1/7 Card Text: If Vulture C attacks and is blocked, it may deal 1 of its damage to the target. Mass: 60 tons Armaments: 2 Gauss Rifles Artist: JOCK Rarity: Common Card Title: Vulture Prime (Mad Dog) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 9 Att./Arm./Str.: 4/1/7 Card Text: Missile 3 Overheat 3: +2 attack Mass: 60 tons Armaments: 2 Lg Lasers, 2 Med Lasers, 40 LRMs Artist: JOCK Rarity: Common Card Title: Whitworth (WTH-1) Card Type: 'Mech-Inner Sphere-Kurita-Davion Speed: Slow Cost: 1+1A+1T Att./Arm./Str.: 1/1/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: 20 LRMs, 3 Med Lasers Artist: Chris Trevas Rarity: Common Card Title: Whitworth (WTH-2) Card Type: 'Mech-Inner Sphere-Davion-Kurita Speed: Slow Cost: 1+2A Att./Arm./Str.: 1/1/5 Card Text: Missile 1 Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: 20 LRMs, Med Laser Artist: Chris Trevas Rarity: Common Card Title: Wolf Trap (WFT-1) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 2+3A Att./Arm./Str.: 2/1/5 Card Text: Alpha Strike: +2 attack Mass: 45 tons Armaments: AC/10, 10 LRMs, 2 Med Lasers Artist: JOCK Rarity: Common Card Title: Wolfhound (WLF-2) Card Type: 'Mech-Inner Sphere-Steiner-Davion Speed: Moderate Cost: 3 Att./Arm./Str.: 3/1/5 Card Text: Overheat 2: +1 attack Mass: 35 tons Armaments: Lg Laser, 3 Med Lasers Artist: Tom Baxa Rarity: Common Card Title: Wyvern (WVE-5N) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 2+1A+1M Att./Arm./Str.: 2/1/7 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: 10 LRMs, Lg Laser, 6 SRMs Artist: Dom! Rarity: Rare Card Title: Zeus (ZEU-9S) Card Type: 'Mech-Inner Sphere-Steiner-Davion Speed: Slow Cost: 4+3A Att./Arm./Str.: 3/2/7 Card Text: Overheat 2: +2 attack Mass: 80 tons Armaments: PPC, Lg Laser, 15 LRMs Artist: Clint Langley Rarity: Common Card Title: Zeus (ZEU-6S) Card Type: 'Mech-Inner Sphere-Steiner Speed: Slow Cost: 4 Att./Arm./Str.: 3/2/7 Card Text: Overheat 1: +1 attack Mass: 80 tons Armaments: Lg Laser, 15 LRMs, AC/5 Artist: Clint Langley Rarity: Common **Command Cards - 118 Cards** Card Title: Aerospace Fighter Mission Card Type: Command Cost: 6+5P Asset: n/a Allegiance: n/a Card Text: Scrap Aerospace Fighter Mission when it is revealed. Deal 5 damage divided any way you choose among any number of 'Mechs and/or sites. Armor/Struct.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Common Card Title: Alex Mallory Card Type: Command-Unique Cost: 3+3T+3P Asset: n/a Allegiance: Davion/Inner Sphere Card Text: {T}: Look at opponent's hand and choose a card. Opponent restocks that card and draws a card. Use this ability only during your Missions phase but not during a mission. Scrap Alex Mallory to roll a die: 1-6, gain +(1-6) resources. Use this ability only during your Deploy phase. Armor/Struct.: 3-1 Attack: n/a Artist: Joel Biske Rarity: Rare Card Title: Ambush! Card Type: Command-Subterfuge Cost: 4+4T Asset: n/a Allegiance: n/a Card Text: Scrap Ambush! when it is revealed. Reveal Ambush! when opponent attacks. Deal 1 damage to each attacking 'Mech for each 1 construction above the cost of Ambush!. Use this effect only during a mission. Armor/Struct.: n/a Attack: n/a Artist: Stuart Beel Rarity: Common Card Title: Arms Reduction Card Type: Command Cost: 3+8P Asset: n/a Allegiance: n/a Card Text: Scrap Arms Reduction when it is revealed. Players cannot spend more than {R}{R} on construction each turn until any one player pays 5/3P during his or her Deploy phase. Armor/Struct.: n/a Attack: n/a Artist: Romas Kukalis Rarity: Rare Card Title: Arrow IV Battery Card Type: Command-Artillery Cost: 1+1M+1L Asset: n/a Allegiance: n/a Card Text: {T}: Deal 1 structure damage to one site. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 0/3 Attack: n/a Artist: Romas Kukalis Rarity: Uncommon Card Title: Battalion Support Card Type: Command Cost: 3+4L Asset: n/a Allegiance: n/a Card Text: Put five infantry counters on Battalion Support. During your Deploy phase, you may pay {R} for each infantry counter you move to another site. Each infantry counter adds +1 attack to that site. When that site is damaged, opponent may choose to redirect 1 damage to an infantry counter for each infantry counter on that site, scrapping those counters. Armor/Struct.: 2/1 Attack: n/a Artist: Romas Shuler Rarity: Uncommon Card Title: Bearer of McKennsy Hammer Card Type: Command-Pilot Cost: 2+2T Asset: n/a Allegiance: Steiner/Inner Sphere Card Text: +1 initiative When 'Mech piloted by Bearer of McKennsy Hammer attacks or blocks, roll a die: 1-3, no effect; 4-6, untap that 'Mech at end of current mission. Armor/Struct.: n/a Attack: n/a Artist: Mike Kimble Rarity: Rare Card Title: Bjorn Jorgensson Card Type: Command-Pilot Cost: 3+3T Asset: n/a Allegiance: Ghost Bear/Clan Card Text: 'Mech piloted by Bjorn Jorgensson deals +5 damage to any target other than a 'Mech. Armor/Struct.: n/a Attack: n/a Artist: Romas Shuler Rarity: Rare [Errata: should be considered "unique"] Card Title: Candace Liao Card Type: Command-Unique Cost: 4+2P Asset: n/a Allegiance: SIC/Inner Sphere Card Text: If Candace Liao is in play, all Subterfuge cards that are revealed are scrapped with no effect. Armor/Struct.: 4/2 Attack: 1 Artist: Liz Danforth Rarity: Rare Card Title: Caught in Hangar Card Type: Command Cost: 2+4T Asset: n/a Allegiance: n/a Card Text: Scrap Caught in Hangar when it is revealed. Reveal Caught in Hangar during your Missions phase but not during a mission. Choose a 'Mech your opponent controls. That 'Mech may be attacked, regardless of its speed. Armor/Struct.: n/a Attack: n/a Artist: Randy Asplund-Faith Rarity: Common Card Title: Chaparral Missile Tank Card Type: Command-Artillery Cost: 1+2M+2L Asset: n/a Allegiance: Inner Sphere Card Text: {T}: Deal 1 structure damage to one 'Mech. Use this ability only during battle. Armor/Struct.: 0/3 Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Combat Engineers Card Type: Command-Enhancement Cost: 3+2M+3L Asset: n/a Allegiance: n/a Card Text: Play Combat Engineers only on a site. Site Combat Engineers enhances gets +2 attack. When that site is damaged, attacker may choose to redirect up to 5 damage to Infantry Support, scrapping it. You may move Combat Engineers to a different site during your Deploy phase. Playing Combat Engineers does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: +2 Artist: Pat Morrisey Rarity: Uncommon Card Title: Communications Blackout Card Type: Command Cost: 0 Asset: n/a Allegiance: n/a Card Text: Scrap Communications Blackout when it is revealed. Until the beginning of your next turn, no player may play Mission cards. Armor/Struct.: n/a Attack: n/a Artist: Romas Kukalis Rarity: Uncommon Card Title: Comstar Bank Account Card Type: Command-Resource Cost: 0+2A Asset: n/a Allegiance: Inner Sphere Card Text: {T}: Put a deposit counter on Comstar Bank Account. Use this ability only during your Deploy phase. {T}: {R}, plus {R} for each deposit counter you remove from Comstar Bank Account. Armor/Struct.: 1/5 Attack: n/a Artist: Dylan Martin Rarity: Uncommon Card Title: Contract with Gray Death Legion Card Type: Command-Mercenary-Unique Cost: 1+6P Asset: n/a Allegiance: Inner Sphere Card Text: {T}: One of your 'Mechs gets +3 attack and +2 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with Gray Death Legion. During your Repair/Reload phase, pay 1/2P or tap Contract with Gray Death Legion and choose an opponent. That opponent gains control of Contract with Gray Death Legion. Armor/Struct.: 2/4 Attack: 2 Artist: Jeff Miracola Rarity: Rare Card Title: Contract with Wolf's Dragoons Card Type: Command-Mercenary-Unique Cost: 5+6P Asset: n/a Allegiance: Inner Sphere Card Text: {T}: One of your 'Mechs gets +4 attack and +4 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with Wolf's Dragoons. During your Repair/Reload phase, pay 1/2P or tap Contract with Wolf's Dragoons and choose an opponent. That opponent gains control of Contract with Wolf's Dragoons. Armor/Struct.: 2/4 Attack: 3 Artist: Janine Johnston Rarity: Rare Card Title: Coventry Metal Works Card Type: Command-Resource Cost: 0+2P Asset: M Allegiance: Steiner/Inner Sphere Card Text: {T}: {R} {T}: Reroll one of your missile die rolls. Use this ability immediately after rolling the missile die roll. Munitions (If you have Munitions in play and you roll a 3 on a missile roll, that missile volley deals 3 damage.) Armor/Struct.: 4/2 Attack: n/a Artist: Romas Kukalis Rarity: Vital Card Title: Culling Card Type: Command Cost: 3+3P Asset: n/a Allegiance: Jade Falcon/Clan Card Text: Scrap Culling when it is revealed and remove it from the game. Restock the top card from your Scrapheap for each 3 construction above the cost of Culling. Armor/Struct.: n/a Attack: n/a Artist: Mark Poole Rarity: Rare Card Title: Death Commando Strike Card Type: Command-Subterfuge Cost: 5+6P Asset: n/a Allegiance: Liao/Inner Sphere Card Text: Scrap Death Commando Strike when it is revealed. Scrap one card in play other than a 'Mech. Armor/Struct.: n/a Attack: n/a Artist: Mike Kimble Rarity: Rare Card Title: DEST Pilot Card Type: Command-Pilot Cost: 3+4T Asset: n/a Allegiance: Kurita/Inner Sphere Card Text: +1 initiative, +2 attack If 'Mech piloted by DEST Pilot is scrapped, roll a die: 1-4, no effect; 5-6, return DEST Pilot to your hand. Armor/Struct.: n/a Attack: +2 Artist: Craig Hooper Rarity: Rare Card Title: Dropship Site Card Type: Command Cost: 0+6P+2L Asset: n/a Allegiance: n/a Card Text: {R}, {T}: Draw a card. Use this ability only during your Draw phase. Armor/Struct.: 0/6 Attack: n/a Artist: Chris Trevas Rarity: Uncommon Card Title: Effective Groundwork Card Type: Command Cost: 5+5L Asset: n/a Allegiance: n/a Card Text: Scrap Effective Groundwork when it is revealed. Choose a site. Double the damage dealt to that site this turn. Armor/Struct.: n/a Attack: n/a Artist: Brice Parker Rarity: Uncommon Card Title: Elemental Point Card Type: Command Cost: 0+2A Asset: n/a Allegiance: Clan Card Text: Elemental Point attacks and blocks with a 'Mech. The speed of Elemental Point is the same as the 'Mech with which it attacks or blocks. Armor/Struct.: 1/1 Attack: 2 Artist: Stuart Beel Rarity: Uncommon Card Title: Elias Crichell Card Type: Command-Unique Cost: 3+6P Asset: n/a Allegiance: Jade Falcon/Clan Card Text: {T}: Untap up to two resources. Use this ability only during your Deploy phase. Armor/Struct.: 3/2 Attack: n/a Artist: Janine Johnston Rarity: Rare Card Title: Elite Infantry Card Type: Command-Enhancement Cost: 0+1M+4L Asset: n/a Allegiance: Inner Sphere Card Text: Play Elite Infantry only on a site. Site Elite Infantry enhances gets +1 attack. When that site is damaged, attacker may choose to redirect 5 of that damage to Elite Infantry, scrapping it. You may move Elite Infantry to a different site during your Deploy phase. Playing Elite Infantry does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: +1 Artist: Romas Shuler Rarity: Rare Card Title: Elite MechWarrior Card Type: Command-Pilot Cost: 1+2T Asset: n/a Allegiance: n/a Card Text: +1 initiative, +1 attack If 'Mech piloted by Elite MechWarrior is fast, it cannot be blocked except by a fast 'Mech guarding the target. Armor/Struct.: n/a Attack: +1 Artist: Joel Biske Rarity: Uncommon Card Title: Evantha Fetladral Card Type: Command-Unique Cost: 0+2T Asset: n/a Allegiance: Wolf/Clan Card Text: {T}: +1 initiative and choose a 'Mech. That 'Mech gets +1 attack. Use this ability only during a mission. Armor/Struct.: 3/1 Attack: n/a Artist: Romas Shuler Rarity: Rare Card Title: Expert 'Mech Technicians Card Type: Command-Resource Cost: 2+2L Asset: n/a Allegiance: n/a Card Text: {T}: {R} {T}: Scrap a card from your hand and choose a 'Mech. Untap that 'Mech at end of your turn. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 1/6 Attack: n/a Artist: Doug Chaffee Rarity: Common Card Title: Extra Armor Plating Card Type: Command-Enhancement Cost: 0+2A Asset: n/a Allegiance: n/a Card Text: Play Extra Armor Plating only on a 'Mech. Scrap Extra Armor Plating to prevent up to 2 damage to that 'Mech. Use this ability only during a mission. Playing Extra Armor Plating does not count as a deployment if revealed the turn you play it. Draw a card when you reveal Extra Armor Plating. Armor/Struct.: n/a Attack: n/a Artist: Brice Parker Rarity: Common Card Title: Ferro-Fibrous Armor Card Type: Command-Enhancement Cost: 0+2A Asset: n/a Allegiance: n/a Card Text: Play Ferro-Fibrous Armor only on a 'Mech. Add +1 to that 'Mech's Armor. Playing Ferro-Fibrous Armor does not count as a deployment if revealed the turn you play it. Draw a card when you reveal Ferro-Fibrous Armor. Armor/Struct.: n/a Attack: n/a Artist: Kelly Krantz Rarity: Common Card Title: Galen Cox Card Type: Command-Pilot-Unique Cost: 1+5T Asset: n/a Allegiance: Steiner/Inner Sphere Card Text: If 'Mech piloted by Galen Cox is faster than attacking 'Mech opponent controls, 'Mech piloted by Galen Cox may block while tapped. Armor/Struct.: n/a Attack: n/a Artist: Liz Danforth Rarity: Rare Card Title: Gray Death Pilot Card Type: Command-Pilot-Mercenary Cost: 0+2T Asset: n/a Allegiance: Inner Sphere Card Text: +3 initiative Prevent 1 damage to 'Mech piloted by Gray Death Pilot. Use this ability only during a mission. Artist: D. Alexander Gregory Armor/Struct.: n/a Attack: n/a Rarity: Uncommon Card Title: Grayson Death Carlyle Card Type: Command-Unique Cost: 4+8P Asset: n/a Allegiance: Inner Sphere Card Text: {T}: Your 'Mechs may block during current mission, regardless of their speed. Use this ability before assigning blockers. Armor/Struct.: 2/7 Attack: n/a Artist: Zina Saunders Rarity: Rare Card Title: Guerrilla Support Card Type: Command-Operation Cost: 3+6T Asset: n/a Allegiance: Inner Sphere Card Text: Put three operation counters on Guerrilla Support when it is revealed. Remove an operation counter at the beginning of your turn. When the last operation counter has been removed, scrap Guerrilla Support and opponent scraps a card at the beginning of his or her turn until end of game. Armor/Struct.: 4/9 Attack: n/a Artist: Alan Rabinowitz Rarity: Rare Card Title: Hanse Davion "The Fox" Card Type: Command-Unique Cost: 6+6P Asset: T Allegiance: Davion/Inner Sphere Card Text: For each Resource card scrapped from opponent's Stockpile, gain one resource at the beginning of your next Deploy phase. {T}: +1 initiative. Use this ability only during a mission. Tactics (If you have Tactics in play, add +1 to your initiative.) Armor/Struct.: 5/1 Attack: n/a Artist: Kevin McCann Rarity: Rare Card Title: Heavy Industry Card Type: Command-Resource Cost: 0 Asset: n/a Allegiance: n/a Card Text: {T}: {R}{R}. Using this ability counts as one of your deployments. Armor/Struct.: 4/1 Attack: n/a Artist: Stuart Beel Rarity: Vital Card Title: Helicopter Support Card Type: Command Cost: 1+4T Asset: n/a Allegiance: Inner Sphere Card Text: Helicopter Support cannot be attacked. {T}: Deal 1 damage to one engaged 'Mech opponent controls or one target and roll a die: 1-3, scrap Helicopter Support; 4-6, untap Helicopter Support. Use this ability only during battle. Armor/Struct.: n/a Attack: n/a Artist: Kelly Krantz Rarity: Common Card Title: Holographic Decoy Card Type: Command-Subterfuge Cost: 0+2A+6P Allegiance: n/a Asset: n/a Card Text: Scrap Holographic Decoy when it is revealed. Tap one 'Mech for each 3 construction above the cost of Holographic Decoy. Armor/Struct.: n/a Attack: n/a Artist: Jim Nelson Rarity: Common Card Title: Hovertank Detachment Card Type: Command Cost: 2+4T Asset: n/a Allegiance: Inner Sphere Card Text: Hovertank Detachment cannot be attacked. {T}: Deal 1 damage to one engaged 'Mech opponent controls or one target and roll a die: 1-2, scrap Hovertank Detachment; 3-4, no effect; 5-6, untap Hovertank Detachment. Use this ability only during battle. Armor/Struct.: n/a Attack: n/a Artist: Randy Asplund-Faith Rarity: Common Card Title: Infantry Platoon Card Type: Command-Enhancement Cost: 0+3L Asset: n/a Allegiance: n/a Card Text: Play Infantry Platoon only on a site. Site Infantry Platoon enhances gets +1 attack. When that site is damaged, attacker may choose to redirect up to 3 damage to Infantry Platoon, scrapping it. Scrap Infantry Platoon to prevent 1 damage to the site it enhances. Use this ability only during a mission. You may move Infantry Platoon to a different site during your Deploy phase. Playing Infantry Platoon does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: +1 Artist: Chris Trevas Rarity: Uncommon Card Title: Inside Job Card Type: Command-Subterfuge Cost: 0+6P Asset: n/a Allegiance: n/a Card Text: Scrap Inside Job when it is revealed. Choose one of your 'Mechs. If that 'Mech attacks alone, it cannot be blocked this turn. Armor/Struct.: n/a Attack: n/a Artist: Romas Shuler Rarity: Common Card Title: ISF Counterespionage Card Type: Command Cost: 0 Asset: n/a Allegiance: Kurita/Inner Sphere Card Text: Scrap ISF Counterespionage when it is revealed. Reveal only when opponent reveals a Subterfuge card. That card is scrapped with no effect. Armor/Struct.: n/a Attack: n/a Artist: D. Alexander Gregory Rarity: Rare Card Title: Jaime Wolf Card Type: Command-Unique-Mercenary-Pilot Cost: 4+5T Asset: n/a Allegiance: Wolf'sDragoons/Inner Sphere Card Text: +2 initiative 'Mech piloted by Jaime Wolf gets +1 attack for each other 'Mech in a group that includes 'Mech piloted by Jaime Wolf. During your Draw phase, you may pay {R} and scrap a card from your Stockpile. If that card is a 'Mech, put it into your hand. You may repeat this process as often as you wish. Armor/Struct.: n/a Attack: n/a Artist: Jeff Laubenstein Rarity: Rare Card Title: Justin Xiang Allard Card Type: Command-Unique Cost: 3+9P Asset: n/a Allegiance: Davion/Inner Sphere Card Text: {T}: Look at the top card of opponent's Stockpile. You may choose to have opponent restock that card. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 1/4 Attack: n/a Artist: Liz Danforth Rarity: Rare Card Title: Kai Allard-Liao Card Type: Command-Unique-Pilot Cost: 5+7T Asset: n/a Allegiance: SIC/Davion/Inner Sphere Card Text: +3 initiative, +3 attack Card Text: Prevent up to 2 damage to each 'Mech in a group that includes 'Mech piloted by Kai Allard-Liao. When 'Mech piloted by Kai Allard-Liao attacks or blocks, you may reveal the top card of your Stockpile. If that card is a Mission card, put it into your hand. If it is not a Mission card, restock it. Armor/Struct.: n/a Attack: +3 Artist: Liz Danforth Rarity: Rare Card Title: Kamikaze MechWarrior Card Type: Command-Pilot Cost: 2+2T Asset: n/a Allegiance: Kurita/Inner Sphere Card Text: +1 initiative If 'Mech piloted by Kamikaze MechWarrior is faster than engaged 'Mech opponent controls, you may scrap 'Mech piloted by Kamikaze MechWarrior and roll two dice: 2-12, deal +(2-12) damage to engaged 'Mech opponent controls. Use this ability only during a mission. Armor/Struct.: n/a Attack: n/a Artist: Joel Biske Rarity: Uncommon Card Title: Kell Hound Pilot Card Type: Command-Pilot-Mercenary Cost: 0+3T Asset: n/a Allegiance: Inner Sphere Card Text: +1 initiative, +1 attack Armor/Struct.: n/a Attack: +1 Artist: Romas Shuler Rarity: Uncommon Card Title: Lance Commander Card Type: Command-Pilot Cost: 0+3T Asset: n/a Allegiance: Inner Sphere Card Text: +2 initiative Prevent 1 damage to any 'Mech in a group that includes 'Mech piloted by Lance Commander. Use this ability only during a mission. Armor/Struct.: n/a Attack: n/a Artist: Mark Poole Rarity: Uncommon Card Title: Leo Showers Card Type: Command-Unique Cost: 3+5P Asset: P Allegiance: Clan Card Text: {T}: Draw a card. Use this ability only during your Draw phase. Armor/Struct.: 4/1 Attack: n/a Artist: Mark Poole Rarity: Rare Card Title: Long Range Targeting System Card Type: Command-Enhancement Cost: 0+4A Asset: n/a Allegiance: n/a Card Text: Play Long Range Targeting System only on a 'Mech. That 'Mech deals one-half its non-missile damage (rounded down) to the target it is attacking, even if that 'Mech is blocked. Playing Long Range Targeting System does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Christina Wald Rarity: Common Card Title: Long Tom Battery Card Type: Command-Artillery Cost: 4+4M+4L Asset: n/a Allegiance: n/a Card Text: {T}: Deal 3 damage to one site. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 0/3 Attack: n/a Artist: Christina Wald Rarity: Uncommon Card Title: Maneuvering Ace Card Type: Command-Pilot Cost: 0+3T Asset: n/a Allegiance: n/a Card Text: +1 initiative 'Mech piloted by Maneuvering Ace may attack and block as if one speed faster. If 'Mech piloted by Maneuvering Ace is a fast 'Mech, it cannot be blocked except by 'Mechs guarding the target. Armor/Struct.: n/a Attack: n/a Artist: D. Alexander Gregory Rarity: Uncommon Card Title: Manipulation of Romano Card Type: Command-Subterfuge Cost: 3+6P Asset: n/a Allegiance: Liao/Inner Sphere Card Text: Scrap Manipulation of Romano when it is revealed. Tap all guarding 'Mechs. Armor/Struct.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Rare Card Title: Marik Arms Trade Card Type: Command-Resource Cost: 1+2M Asset: M Allegiance: Marik/Inner Sphere Card Text: {T}: {R} {T}: Marik Arms Trade deals 1 damage to attacking 'Mech. Use this ability only during a mission. Munitions (If you have Munitions in play and you roll a 3 on a missile volley, that missile volley deals 3 damage.) Armor/Struct.: 5/1 Attack: 1 Artist: Mike Raabe Rarity: Vital Card Title: Marissa Morgan Card Type: Command-Unique Cost: 1+3T Asset: n/a Allegiance: Marik/Inner Sphere Card Text: {T}: +1 initiative and choose one of your 'Mechs. Prevent up to 2 damage to that 'Mech. Use this ability only during a mission. Armor/Struct.: 3/1 Attack: n/a Artist: David Roach Rarity: Rare Card Title: MASC Card Type: Command-Enhancement Cost: 0+3A Asset: n/a Allegiance: n/a Card Text: Play Myomer Acceleration Signal Circuitry only on a 'Mech. -1 attack: Prevent up to 2 damage. Use this ability only during a mission. Playing Myomer Acceleration Signal Circuitry does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Tom Gianni Rarity: Uncommon Card Title: Maskirovka Operatives Card Type: Command-Subterfuge Cost: 2+4P Asset: n/a Allegiance: Liao/Inner Sphere Card Text: Scrap Maskirovka Operatives when it is revealed unless you reveal it during your Deploy phase. {T}: Tap a 'Mech opponent controls. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 3/1 Attack: n/a Artist: Janine Johnston Rarity: Rare Card Title: Master Spy Card Type: Command-Subterfuge Cost: 1+2P+2L Asset: n/a Allegiance: n/a Card Text: {R}, {T}: Search your Stockpile and retrieve a card of your choice instead of drawing a card. Any other player may ask to see this card. If that card is revealed in this way and it is a Subterfuge card, that player scraps two cards from his or her Stockpile. If it is not a Subterfuge card, scrap the card and five additional cards from your Stockpile. Shuffle your Stockpile afterwards. Use this ability only during your Draw phase. Armor/Struct.: 1/4 Attack: n/a Artist: Diana Vick Rarity: Common Card Title: Maverick Mechjock Card Type: Command-Pilot Cost: 0+3T Asset: n/a Allegiance: n/a Card Text: +1 initiative, +2 attack 'Mech piloted by Maverick Mechjock cannot attack or block in a group. Armor/Struct.: n/a Attack: +2 Artist: Randy Gallegos Rarity: Uncommon Card Title: Melissa Steiner Davion Card Type: Command-Unique Cost: 2+2P Asset: P Allegiance: Steiner/Inner Sphere Card Text: {T}: Scrap a card from your hand to return one card from your Scrapheap to your hand. Use this ability only during your Deploy phase. Armor/Struct.: 4/1 Attack: n/a Artist: Christopher Rush Rarity: Rare Card Title: Mislabeled Drop Boxes Card Type: Command-Subterfuge Cost: 0+2P Asset: n/a Allegiance: n/a Card Text: Scrap Mislabeled Drop Boxes when it is revealed. Reveal the top card from a player's Stockpile until next 'Mech is revealed. Replace one of that player's cards under construction with that 'Mech. Replaced card and all other cards revealed in this way are shuffled into that player's Stockpile. If you do not reveal a 'Mech in this way, all cards revealed are shuffled into that player's Stockpile. Playing Mislabeled Drop Boxes does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Chris Trevas Rarity: Uncommon Card Title: Misrouted Command Card Type: Command-Subterfuge Cost: 3+6P Asset: n/a Allegiance: n/a Card Text: Scrap Misrouted Command when it is revealed. Tap one 'Mech and put three diversion counters on it. If there are any diversion counters on that 'Mech, that 'Mech does not untap. Instead, remove a diversion counter any time that 'Mech would normally untap. Armor/Struct.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Common Card Title: Mobile HQ Card Type: Command-Resource Cost: 0+2L Asset: T Allegiance: n/a Card Text: {T}: {R} Mobile HQ cannot be attacked by slow 'Mechs. Tactics (If you have Tactics in play, add +1 to your initiative.) Armor/Struct.: 4/1 Attack: 1 Artist: Doug Chaffee Rarity: Common Card Title: Morgan Hasek Davion Card Type: Command-Unique Cost: 4+4T Asset: n/a Allegiance: Davion/Inner Sphere Card Text: {T}: +1 initiative and each attacking 'Mech gets +1 attack. Use this ability only during a mission. Armor/Struct.: 1/3 Attack: n/a Artist: Kevin McCann Rarity: Rare Card Title: Morgan Kell Card Type: Command-Unique-Mercenary-Pilot Cost: 4+5T Asset: n/a Allegiance: Inner Sphere Card Text: +2 initiative If 'Mech piloted by Morgan Kell attacks alone, it cannot be blocked and at end of mission put Morgan Kell into your hand. Armor/Struct.: n/a Attack: n/a Artist: Liz Danforth Rarity: Rare Card Title: NAIS Card Type: Command-Resource Cost: 3 Asset: T Allegiance: Davion/Inner Sphere Card Text: {T}: {R} {T}: Add +1 to one of your die rolls. Use this ability immediately after rolling the die roll. Tactics (If you have Tactics in play, add +1 to your initiative.) Armor/Struct.: 4/1 Attack: n/a Artist: Christina Wald Rarity: Vital Card Title: Natasha Kerensky Card Type: Command-Unique-Pilot Cost: 5+5T Asset: n/a Allegiance: Wolf/Clan Card Text: +3 initiative, +3 attack If 'Mech piloted by Natasha Kerensky is scrapped, roll a die: 1-4, no effect; 5-6, return Natasha Kerensky to your hand. Armor/Struct.: n/a Attack: +3 Artist: Liz Danforth Rarity: Rare Card Title: Navigation Computer Card Type: Command-Enhancement Cost: 0+3A Asset: n/a Allegiance: n/a Card Text: Play Navigation Computer only on a 'Mech. That 'Mech cannot be blocked by patrolling 'Mechs that are the same speed. Playing Navigation Computer does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Craig Hooper Rarity: Uncommon Card Title: Open Supply Lines Card Type: Command-Operation Cost: 0+4P Asset: n/a Allegiance: n/a Card Text: Put three operation counters on Open Supply Lines when it is revealed. Remove an operation counter at the beginning of your turn. When the last operation counter has been removed, scrap Open Supply Lines and draw an additional card at the beginning of your Draw phase until end of game. Armor/Struct.: 2/6 Attack: n/a Artist: Doug Chaffee Rarity: Rare Card Title: Operation Advisory Council Card Type: Command-Resource Cost: 2+2L Asset: n/a Allegiance: n/a Card Text: {R}{R}, {T}: Gain as many resources as you have different assets in play. Armor/Struct.: 1/5 Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Perimeter Alarm Card Type: Command-Enhancement Cost: 2+2A+4L Asset: n/a Allegiance: n/a Card Text: Play Perimeter Alarm only on a site. Patrolling 'Mechs may block attacks against the site Perimeter Alarm enhances, regardless of their speed. Playing Perimeter Alarm does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Pete Venters Rarity: Rare Card Title: Phantom Signal Card Type: Command Cost: 1+3A+2L Asset: n/a Allegiance: n/a Card Text: {T}: Roll a die: 1-2, current attack is redirected to Phantom Signal; 3-6, no effect. Use this ability only before assigning blockers. Armor/Struct.: 1/6 Attack: n/a Artist: Chris Trevas Rarity: Uncommon Card Title: Phelan Card Type: Command-Unique Cost: 3+4P Asset: n/a Allegiance: Wolf/Clan Card Text: {T} +1 initiative. Use this ability only during a mission. {T}: Restock a card you have just drawn and draw another card. Use this ability only during your Draw phase. Scrap Phelan from play to restock three cards, in any order, from the top of your Scrapheap. Armor/Struct.: 4/2 Attack: n/a Artist: Dom! Rarity: Rare Card Title: Point Defense System Card Type: Command-Enhancement Cost: 0+2A+2L Asset: n/a Allegiance: n/a Card Text: Play Point Defense System only on a site. Point Defense System cannot be attacked. Point Defense System prevents all missile damage to that site. When that site is damaged, attacker may choose to redirect 4 of that damage to Point Defense System, scrapping it. Playing Point Defense System does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Mark Poole Rarity: Common Card Title: Report from the Watch Card Type: Command-Subterfuge Cost: 0+3P Asset: n/a Allegiance: Wolf/Clan Card Text: Scrap Report from the Watch when it is revealed. Look at the top five cards of any Stockpile. Either return those cards in any order or shuffle those cards into that Stockpile. Armor/Struct.: n/a Attack: n/a Artist: Dan Frazier Rarity: Rare Card Title: Retrieve Lost 'Mech Card Type: Command-Operation Cost: 2+4A Asset: n/a Allegiance: n/a Card Text: Put three operation counters on Retrieve Lost 'Mech when it is revealed. Remove an operation counter at the beginning of your turn. When the last operation counter has been removed, scrap Retrieve Lost 'Mech and return a 'Mech from your Scrapheap to play under your control with damage counters equal to one less than that 'Mech's structure. Armor/Struct.: 2/6 Attack: n/a Artist: Lee Fields Rarity: Uncommon Card Title: Retrofitted Laser System Card Type: Command-Enhancement Cost: 1+4M Asset: n/a Allegiance: n/a Card Text: Play Retrofitted Laser System only on a 'Mech with a base attack of at least 1. That 'Mech has -1 attack and Overheat 2: +3 attack. Playing Retrofitted Laser System does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Lee Fields Rarity: Uncommon Card Title: Retrofitted Missile Rack Card Type: Command-Enhancement Cost: 2+3M Asset: n/a Allegiance: n/a Card Text: Play Retrofitted Missile Rack only on a 'Mech with a base attack of at least 1. That 'Mech has -1 attack and Missile 2. Playing Retrofitted Missile Rack does not count as a deployment if revealed the turn you play it. Armor/Struct.: n/a Attack: n/a Artist: Lee Fields Rarity: Uncommon Card Title: Romano Liao Card Type: Command-Unique Cost: 0+2P Asset: P Allegiance: Liao/Inner Sphere Card Text: {T}: Reveal the top card of opponent's Stockpile. If that card is a Resource, your opponent deploys it immediately. If it is not a Resource card, scrap it. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 4/2 Attack: 1 Artist: Zina Saunders Rarity: Rare Card Title: Rookie Pilot Card Type: Command-Pilot Cost: 2+6P Asset: n/a Allegiance: n/a Card Text: Pilot: -3 attack. Play Rookie Pilot only on a 'Mech opponent controls that does not currently have a pilot. Rookie Pilot cannot be reassigned. Armor/Struct.: n/a Attack: -3 Artist: Janet Aulisio Rarity: Rare Card Title: Sabotage 'Mech Card Type: Command-Subterfuge Cost: 1+5P Asset: n/a Allegiance: n/a Card Text: Scrap Sabotage 'Mech when it is revealed. Deal 1 damage to one 'Mech for each 2 construction above the cost of Sabotage. Armor/Struct.: n/a Attack: n/a Artist: Mike Raabe Rarity: Common Card Title: Sabotaged Heat Sinks Card Type: Command-Subterfuge Cost: 0+5P Asset: n/a Allegiance: Inner Sphere Card Text: Scrap Sabotaged Heat Sinks when it is revealed. Reveal Sabotaged Heat Sinks when a 'Mech overheats. Deal triple Overheat damage to that 'Mech. Draw a card when you reveal Sabotaged Heat Sinks. Armor/Struct.: n/a Attack: n/a Artist: JOCK Rarity: Rare Card Title: Sabotaged Missiles Card Type: Command-Subterfuge Cost: 0+5P Asset: n/a Allegiance: Inner Sphere Card Text: Scrap Sabotaged Missiles when it is revealed. Reveal Sabotaged Missiles when a 'Mech assigns missiles. Those missiles deal double damage to that 'Mech instead of dealing damage to their targets. Draw a card when you reveal Sabotaged Missiles. Armor/Struct.: n/a Attack: n/a Artist: Chris Trevas Rarity: Rare Card Title: SAFE Report Card Type: Command-Subterfuge Cost: 0 Asset: n/a Allegiance: Marik/Inner Sphere Card Text: Scrap SAFE Report when it is revealed. Look at opponent's hand. Draw a card. Armor/Struct.: n/a Attack: n/a Artist: Mike Kimble Rarity: Rare Card Title: Salvage Strike Crew Card Type: Command Cost: 2+2L Asset: n/a Allegiance: n/a Card Text: Scrap Salvage Strike Crew when it is revealed. Return a card from your Scrapheap to your hand. Armor/Struct.: n/a Attack: n/a Artist: Stuart Beel Rarity: Uncommon Card Title: Saturation Bombing Card Type: Command Cost: 2+7P Asset: n/a Allegiance: n/a Card Text: Scrap Saturation Bombing when it is revealed. Deal 1 damage to one site for each 2 construction above the cost of Saturation Bombing. Armor/Struct.: n/a Attack: n/a Artist: Pete Venters Rarity: Common Card Title: Scrounger Crew Card Type: Command-Resource Cost: 1 Asset: n/a Allegiance: n/a Card Text: {T}: Scrap a card from your Stockpile to gain {R}{R}. Armor/Struct.: 3/1 Attack: n/a Artist: Mike Kimble Rarity: Vital Card Title: Shady Business Card Type: Command-Subterfuge Cost: 5+5P+2L Asset: n/a Allegiance: n/a Card Text: Scrap Shady Business when it is revealed. Hide up to nine counters. If opponent guesses how many counters you have hidden, scrap that many cards from your Stockpile. Otherwise, opponent scraps that many cards from his or her Stockpile. Scrap a card from your Stockpile at the beginning of each of your turns until end of game. Armor/Struct.: n/a Attack: n/a Artist: Dan Frazier Rarity: Uncommon Card Title: Silver Sunburst Pilot Card Type: Command-Pilot Cost: 0+2T Asset: n/a Allegiance: Davion/Inner Sphere Card Text: +1 initiative Roll a die: 1-3, 'Mech piloted by Silver Sunburst Pilot gets +(1-3) attack; 4-6, no effect. Use this ability only during a mission. Armor/Struct.: n/a Attack: n/a Artist: Randy Gallegos Rarity: Rare Card Title: Specialized Project Team Card Type: Command-Resource Cost: 0 Asset: n/a Allegiance: n/a Card Text: {T}: {R} Scrap Specialized Project Team to draw a card. Use this ability only during your Deploy phase. Armor/Struct.: 1/7 Attack: n/a Artist: Pat Morrissey Rarity: Common Card Title: Steal 'Mech Card Type: Command-Subterfuge Cost: 4+6P Asset: n/a Allegiance: Inner Sphere Card Text: Scrap Steal 'Mech when it is revealed. Choose a 'Mech opponent controls. You and that opponent Card Text: each hide a number of counters. Reveal those counters. If you reveal more counters, you gain control of that 'Mech and scrap cards from your Stockpile equal to twice your number of counters. If your opponent has more counters, opponent scraps cards from his or her Stockpile equal to his or her number of counters and controls that 'Mech. Armor/Struct.: n/a Attack: n/a Artist: Dan Frazier Rarity: Rare Card Title: Subhash Indrahar Card Type: Command-Unique Cost: 1+6P Asset: n/a Allegiance: Kurita/Inner Sphere Card Text: {T}: You may claim a card you have just drawn is a Subterfuge card and draw an additional card. If opponent challenges this claim, reveal the first card. If that card is a Subterfuge card, opponent scraps five cards from his or her Stockpile. If it is not a Subterfuge card, you scrap both drawn cards. Use this ability only during your Draw phase. Armor/Struct.: 4/2 Attack: 1 Artist: Zina Saunders Rarity: Rare Card Title: Sun Zhang MechWarrior Academy Card Type: Command-Resource Cost: 2 Asset: T Allegiance: Kurita/Inner Sphere Card Text: {T}: {R} {T}: +1 initiative. Use this ability only during a mission. Tactics (If you have Tactics in play, add +1 to your initiative.) Armor/Struct.: 5/2 Attack: n/a Artist: Janet Aulisio Rarity: Vital Card Title: Support: Assembly (3 versions) Card Type: Command-Resource Cost: 0 Asset: A Allegiance: n/a Card Text: {T}: {R} Assembly (During your Repair/Reload phase, you may pay {R} once to repair 1 point of damage to one 'Mech if you have Assembly in play) Armor/Struct.: 4/3 Attack: n/a Artist: Tom Kyffin Rarity: Vital Card Title: Support: Logistics (3 versions) Card Type: Command-Resource Cost: 0 Asset: L Allegiance: n/a Card Text: {T}: {R} Logistics (If you have Logistics in play, you may restock a card from your hand at end of your turn.) Armor/Struct.: 4/3 Attack: n/a Artist: Doug Chaffee Rarity: Vital Card Title: Support: Munitions (3 versions) Card Type: Command-Resource Cost: 0 Asset: M Allegiance: n/a Card Text: {T}: {R} Munitions (If you have Munitions in play and you roll a 3 on a missile roll, that missile volley deals 3 damage) Armor/Struct.: 4/3 Attack: n/a Artist: Pat Morrissey Rarity: Vital Card Title: Support: Politics (3 versions) Card Type: Command-Resource Cost: 0 Asset: P Allegiance: n/a Card Text: {T}: {R} Armor/Struct.: 4/3 Attack: n/a Artist: Janet Aulisio Rarity: Vital Card Title: Support: Tactics (3 versions) Card Type: Command-Resource Cost: 0 Asset: T Allegiance: n/a Card Text: {T}: {R} Tactics (If you have Tactics in play, add +1 to your initiative) Armor/Struct.: 4/3 Attack: n/a Artist: Pat Morrissey Rarity: Vital Card Title: Takashi Kurita Card Type: Command-Unique Cost: 5+3T+6P Asset: P Allegiance: Kurita/Inner Sphere Card Text: +1 initiative Opponent cannot attack more than once per turn. Attacks that target Takashi Kurita do not count toward this limit. Armor/Struct.: 4/2 Attack: 1 Artist: Joel Biske Rarity: Rare Card Title: Teachings of the Unfinished Book Card Type: Command Cost: 0 Asset: n/a Allegiance: Davion/Inner Sphere Card Text: Scrap Teachings of the Unfinished Book when it is revealed. +2 initiative until beginning of your next turn. Armor/Struct.: n/a Attack: n/a Artist: Christopher Rush Rarity: Rare Card Title: Theodore Kurita Card Type: Command-Unique Cost: 3+5T Asset: T Allegiance: Kurita/Inner Sphere Card Text: {T}: You may make one additional deployment this turn. Use this ability only during your Deploy phase. Tactics (If you have Tactics in play, add +1 to your initiative.) Armor/Struct.: 4/2 Attack: 1 Artist: Zina Saunders Rarity: Rare Card Title: Think Tank Card Type: Command-Resource Cost: 0 Asset: n/a Allegiance: n/a Card Text: {T}: {R} Scrap Think Tank to gain A, L, M, P, or T until end of game. Armor/Struct.: 5/1 Attack: n/a Artist: Pat Morrisey Rarity: Vital Card Title: Thomas Marik Card Type: Command-Unique Cost: 4+6P Asset: P Allegiance: Marik/Inner Sphere Card Text: {T}: +1 initiative {T}: Draw a card. Use this ability only during your Draw phase. Armor/Struct.: 4/2 Attack: 1 Artist: Jeff Laubenstein Rarity: Rare Card Title: Treachery! Card Type: Command-Subterfuge Cost: 1+6P Asset: n/a Allegiance: n/a Card Text: Scrap Treachery! when it is revealed. Next turn, each 'Mech opponent controls able to attack your Stockpile must do so. Armor/Struct.: n/a Attack: n/a Artist: Dan Frazier Rarity: Common Card Title: Tsen Shang Card Type: Command-Unique Cost: 0+3P Asset: n/a Allegiance: Liao/Inner Sphere Card Text: {T}: Restock a card from your hand and draw a card. Use this ability only during your Draw phase. Armor/Struct.: 1/3 Attack: n/a Artist: Dom! Rarity: Rare Card Title: Veteran MechWarrior Card Type: Command-Pilot Cost: 1+2T Asset: n/a Allegiance: n/a Card Text: +1 initiative Untap 'Mech piloted by Veteran MechWarrior at end of your turn. Armor/Struct.: n/a Attack: n/a Artist: Janine Johnston Rarity: Common Card Title: Victor Steiner Davion Card Type: Command-Pilot-Unique Cost: 5+6T Asset: n/a Allegiance: Steiner/Davion/Inner Sphere Card Text: 'Mech piloted by Victor Steiner Davion cannot attack or block alone. Each 'Mech in a group that includes 'Mech piloted by Victor Steiner Davion gets +2 attack. Armor/Struct.: 5/2 Attack: n/a Artist: Liz Danforth Rarity: Rare [Errata: Victor Steiner Davion should not have an Armor/Structure value] Card Title: Wolf Dragoons Pilot Card Type: Command-Pilot-Mercenary Cost: 1+4T Asset: n/a Allegiance: Inner Sphere Card Text: +2 initiative, +1 attack Armor/Struct.: n/a Attack: +1 Artist: Janine Johnston Rarity: Uncommon **Mission Cards - 33 cards** Card Title: Accurate Intelligence Card Type: Mission Allegiance: n/a Card Text: +1 initiative Choose one of your 'Mechs. That 'Mech gets +1 attack. Artist: Glen Kim Rarity: Common Card Title: Ammo Explosion Card Type: Mission Allegiance: n/a Card Text: Play only when blocked or blocking. Choose a 'Mech. Roll a die: 1-3, no effect; 4-6, that 'Mech receives damage equal to its base attack. This damage cannot be prevented. That 'Mech may still deal damage. Artist: David Roach Rarity: Uncommon Card Title: Communications Failure Card Type: Mission Allegiance: n/a Card Text: Put a static counter on each attacking 'Mech. Each time a 'Mech with a static counter would normally untap, roll die: 1-3, 'Mech remains tapped; 4-6, untap that 'Mech and remove all static counters. Artist: Romas Shuler Rarity: Rare Card Title: Critical Hit Card Type: Mission Allegiance: n/a Card Text: Play only when blocked or blocking. Choose one of your 'Mechs. Roll a die: 1-5, return Critical Hit to your hand after mission; 6, your 'Mech gets +6 attack. Artist: Mike Jackson Rarity: Common Card Title: Death From Above Card Type: Mission Allegiance: Inner Sphere Card Text: Choose one of your 'Mechs with Jump. Roll a die: 1, that 'Mech receives 1 damage and return Death From Above to your hand after mission; 2-6, roll one die. If your 'Mech is 60 tons or more, roll an additional die. Your 'Mech and an engaged 'Mech opponent controls each receive that much damage. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Feint Card Type: Mission Allegiance: n/a Card Text: Choose one of your 'Mechs. Roll a die: 1, no effect; 2-6, prevent all damage dealt and received by that 'Mech. Artist: Dave Seeley Rarity: Common Card Title: Forged Mission Orders Card Type: Mission Allegiance: n/a Card Text: Play only when blocked. Untap one blocking 'Mech. That 'Mech neither deals nor receives damage. If no blocking 'Mechs remain, deal damage to the target as if unblocked. Artist: David Ho Rarity: Common Card Title: Good Shooting! Card Type: Mission Allegiance: n/a Card Text: Choose one of your 'Mechs. That 'Mech gets +2 attack. Artist: David Deitrick Rarity: Common Card Title: Head Shot Card Type: Mission Allegiance: n/a Card Text: Choose an engaged 'Mech opponent controls. For each structure damage dealt to that 'Mech, roll a die: 1-2, prevent the damage; 3-5, no effect; 6, that 'Mech is scrapped. If you don't roll at least one 6, return Head Shot to your hand after mission. Artist: Charles Gillespie Rarity: Uncommon Card Title: Heavy Fog Card Type: Mission Allegiance: n/a Card Text: Attacking 'Mechs each get -2 attack and receive 2 less damage. Artist: Dylan Martin Rarity: Uncommon Card Title: Heroic Sacrifice Card Type: Mission Allegiance: n/a Card Text: Play only if you have Tactics in play and only when blocked or blocking. Double all damage dealt to one of your 'Mechs. Deal that 'Mech's damage to the target. Artist: Joel Biske Rarity: Common Card Title: Improvised Weapon Card Type: Mission Allegiance: Inner Sphere Card Text: Choose one of your 'Mechs. If engaged 'Mech opponent controls is dealt structure damage, put a +1 attack clubbing limb counter on that 'Mech. Artist: Stuart Beel Rarity: Uncommon Card Title: Inexorable Advance Card Type: Mission Allegiance: n/a Card Text: Play only when blocked or blocking. Choose one of your 'Mechs. If that 'Mech receives no structure damage, untap that 'Mech after mission. Artist: Charles Gillespie Rarity: Common Card Title: Jump into Cover Card Type: Mission Allegiance: n/a Card Text: Choose one of your 'Mechs with Jump. Roll a die: 1-2, that 'Mech receives 1-2 damage and return Jump Into Cover to your hand after mission; 3-6, prevent 3-6 damage to that 'Mech. Artist: Kelly Krantz Rarity: Uncommon Card Title: Leap Before You Look Card Type: Mission Allegiance: n/a Card Text: Play only if blocked or blocking. Choose a 'Mech with Jump. Deal 4 damage to that 'Mech. Artist: Mike Jackson Rarity: Uncommon Card Title: Luck of the Fox Card Type: Mission Allegiance: Davion/Inner Sphere Card Text: Choose a 'Mech opponent controls. Roll a die: 1, no effect; 2-3, return Luck of the Fox to your hand after mission; 4-6, prevent all damage dealt by that 'Mech. Artist: Joel Biske Rarity: Rare Card Title: Lured into Bog Card Type: Mission Allegiance: n/a Card Text: Play only when attacked. All attacking 'Mechs may be blocked, regardless of their speed, until end of turn. Artist: David Deitrick Rarity: Uncommon Card Title: Missile Spotter Card Type: Mission Allegiance: Inner Sphere Card Text: You may subtract 1 from any of your missile die rolls until end of mission. Use this ability immediately after rolling the die roll. Artist: David Deitrick Rarity: Uncommon Card Title: Move to Partial Cover Card Type: Mission Allegiance: n/a Card Text: Choose one of your 'Mechs. Prevent up to 2 damage to that 'Mech. Artist: Pete Venters Rarity: Common Card Title: Overwhelm Card Type: Mission Allegiance: Inner Sphere Card Text: Choose an engaged 'Mech opponent controls. All of your 'Mechs deal damage only to that 'Mech. Each of your 'Mechs gets +2 attack. Artist: Romas Shuler Rarity: Uncommon Card Title: Pryde's Pride Card Type: Mission Allegiance: Jade Falcon/Clan Card Text: Choose a 'Mech. If that 'Mech is scrapped, roll a die: 1, no effect; 2, draw a card after mission; 3-6, each 'Mech that dealt damage to that 'Mech receives 2 structure damage. Artist: Joel Biske Rarity: Rare Card Title: Pushing the Envelope Card Type: Mission Allegiance: n/a Card Text: One of your 'Mechs gets +3 attack and receives 3 damage. Artist: Randy Gallegos Rarity: Uncommon Card Title: Rampage! Card Type: Mission Allegiance: n/a Card Text: Play only if unblocked. Scrap one card from your Stockpile and roll a die: 1-6, one of your attacking 'Mechs gets +(1-6) attack. Artist: Jeff Laubenstein Rarity: Rare Card Title: Rapid Cool-Down Card Type: Mission Allegiance: n/a Card Text: Roll a die: 1-3, 'Mechs do not receive Overheat damage; 4-6, 'Mechs do not receive Overheat damage and return Rapid Cool-Down to your hand after mission. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Reassigned Pilot Card Type: Mission Allegiance: n/a Card Text: Roll a die: 1-3, reassign a pilot from one of your untapped 'Mechs to another one of your 'Mechs; 4-6, reassign a pilot from one of your untapped 'Mechs to another one of your 'Mechs and return Reassigned Pilot to your hand after mission. Artist: Brice Parker Rarity: Rare Card Title: Running Battle Card Type: Mission Allegiance: n/a Card Text: Play only when blocked or blocking. For each slow 'Mech, roll a die: 1-3, no effect; 4-6, that slow 'Mech neither deals nor receives damage. Artist: Mike Raabe Rarity: Uncommon Card Title: Sacrifice for the Dragon! Card Type: Mission Allegiance: Kurita/Inner Sphere Card Text: Choose one of your 'Mechs. Roll a die: 1-2, draw a card after mission; 3-5, that 'Mech gets +2 attack and receives 1 damage; 6, that 'Mech gets +6 attack and receives 2 damage. Artist: Joel Biske Rarity: Rare Card Title: Satchel Charges Card Type: Mission Allegiance: n/a Card Text: Play only when unblocked. Choose an attacking 'Mech. Roll a die: 1-2, draw a card after mission; 3-6, that 'Mech gets +2 attack for each card you scrap from your hand. You cannot scrap more than three cards in this way. Artist: Stuart Beel Rarity: Rare Card Title: Special Forces Op Card Type: Mission Allegiance: n/a Card Text: Roll a die: 1-3, draw a card after mission; 4-6, triple all damage dealt to a card under construction. Artist: Kevin McCann Rarity: Uncommon Card Title: Strength of the Pillar of Steel Card Type: Mission Allegiance: Kurita/Inner Sphere Card Text: Play only when blocking. +1 initiative Prevent 1 damage to each blocking 'Mech. Artist: FASA Corporation Rarity: Common Card Title: Studied Move Card Type: Mission Allegiance: n/a Card Text: Return a Mission card from your Scrapheap to your hand. Artist: Mike Raabe Rarity: Uncommon Card Title: Temporary Cease-Fire Card Type: Mission Allegiance: n/a Card Text: Play only when blocked or blocking. Roll a die: 1, your 'Mechs deal no damage and draw a card after mission; 2-6, all 'Mechs deal no damage. Artist: Mark Poole Rarity: Uncommon Card Title: Topple Card Type: Mission Allegiance: Inner Sphere Card Text: Choose an engaged 'Mech opponent controls. Roll a die: 1-4, deal 1 damage to that 'Mech and draw a card after mission; 5-6, prevent all damage dealt by that 'Mech. Artist: Doug Chaffee Rarity: Common Copyright 1997 Wizards of the Coast, Inc. Battletech and Battlemech are registered trademarks of FASA Corporation. The Battletech universe is owned by FASA Corporation and is used under license. Wizards of the Coast is a registered trademark of Wizards of the Coast, Inc.