Counterstrike(TM) Card List Wizards of the Coast, Inc. (Released April 15th, 1997) Also available: BattleTech(TM) Unlimited Edition card list BattleTech Limited Edition card list 99 Cards Total (39 'Mechs, 37 Command, 23 Mission; 1 Vital, 37 Common, 30 Uncommon, 31 Rare) Key: {R} - Resource {T} - Tap Note: n/a means "not applicable" **'Mech Cards - 39 Cards** Card Title: Annihilator (ANH-2A) Card Type: 'Mech-Inner Sphere-Wolf's Dragoons Speed: Slow Cost: 7+3M+1L Att./Arm./Str.: 5/3/7 Card Text: Alpha Strike: +4 attack Annihilator cannot block unless guarding. Mass: 100 tons Armaments: 4 AC/10, 4 Med Lasers Artist: Clint Langley Rarity: Rare Card Title: Assassin (ASN-23) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 1 Att./Arm./Str.: 1/1/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: 5 LRMs, Med Laser Artist: Doug Chaffee Rarity: Uncommon Card Title: Black Hawk C (Nova) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 3+1A+1M+1T Att./Arm./Str.: 3/1/7 Card Text: If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target. Mass: 50 tons Armaments: Gauss Rifle, 4 SRMs Artist: Clint Langley Rarity: Uncommon Card Title: Blackjack (BJ-1) Card Type: 'Mech-Inner Sphere-Davion Speed: Slow Cost: 2+1A Att./Arm./Str.: 2/1/6 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: 2 AC/2, 4 Med Lasers Artist: Tom Baxa Rarity: Common Card Title: Bombardier (BMB-12D) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 3+2A+3L Att./Arm./Str.: 0/2/8 Card Text: Missile 2 Anti-Missile (Each missile assigned to a 'Mech in a group that includes Bombardier deals -1 damage.) Mass: 65 tons Armaments: 40 LRMs, 4 SRMs Artist: Ted Naifeh Rarity: Rare Card Title: Catapult (CPLT-C1) Card Type: 'Mech-Inner Sphere-Liao Speed: Slow Cost: 4 Att./Arm./Str.: 1/2/6 Card Text: Missile 2 Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 65 tons Armaments: 30 LRMs, 4 Med Lasers Artist: Kevin McCann Rarity: Uncommon Card Title: Champion (CHP-1N) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 4+2M Att./Arm./Str.: 3/2/5 Card Text: Alpha Strike: +2 attack Mass: 60 tons Armaments: AC/10, 6 SRMs Artist: Randy Gallegos Rarity: Uncommon Card Title: Charger (CGR-3K) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 4+1A+2P Att./Arm./Str.: 2/3/6 Card Text: Missile 1 Jump (-1 attack: +1 initiative) Mass: 80 tons Armaments: 20 LRMs, 4 Med Lasers Artist: Charles Gillespie Rarity: Rare Card Title: Commando (COM-5S) Card Type: 'Mech-Inner Sphere-Steiner Speed: Moderate Cost: 0+1M Att./Arm./Str.: 2/1/2 Card Text: n/a Mass: 55 tons Armaments: 8 SRMs Artist: David Seeley Rarity: Common Card Title: Crab (CRB-27) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 4 Att./Arm./Str.: 2/1/7 Card Text: Overheat 2: +2 attack Mass: 50 tons Armaments: 2 Lg Lasers, Med Laser Artist: Kevin McCann Rarity: Common Card Title: Cyclops (CP 10-Z) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 3+2L Att./Arm./Str.: 2/2/6 Card Text: Overheat 4: +3 attack Mass: 90 tons Armaments: AC/20, 10 LRMs, 2 Med Lasers Artist: Colin MacNeil Rarity: Uncommon Card Title: Daishi B (Dire Wolf) Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Slow Cost: 12+3A+3L Att./Arm./Str.: 7/4/11 Card Text: Overheat 6: +4 attack Mass: 100 tons Armaments: 2 PPCs, 4 AC/2, AC/10 Artist: Joel Biske Rarity: Rare Card Title: Daishi Prime (Dire Wolf) Card Type: 'Mech-Clan-Omni Speed: Slow Cost: 19+3A+3M+3L Att./Arm./Str.: 11/4/11 Card Text: Overheat 6: +6 attack Alpha Strike: +2 attack Mass: 100 tons Armaments: 4 Lg Lasers, 4 Med Lasers, 2 AC/5 Artist: Joel Biske Rarity: Rare Card Title: Dasher A (Firemoth) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 0+1T Att./Arm./Str.: 1/0/2 Card Text: Anti-Missile (Each missile assigned to a 'Mech in a group that includes Dasher A deals -1 damage.) If Dasher A is fully constructed when you activate it, you may immediately place it in your Patrol region. Mass: 20 tons Armaments: 4 SRMs Artist: Kelly Krantz Rarity: Rare Card Title: Dasher B (Firemoth) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Fast Cost: 4+2T Att./Arm./Str.: 3/0/2 Card Text: ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) AP (Dasher B deals +1 damage to any target other than a 'Mech.) If Dasher B is fully constructed when you activate it, you may immediately place it in your Patrol region. Mass: 20 tons Armaments: 2 Med Lasers Artist: Kelly Krantz Rarity: Rare Card Title: Fenris B (Ice Ferret) Card Type: 'Mech-Clan-Omni-Wolf Speed: Fast Cost: 5+1A Att./Arm./Str.: 4/1/6 Card Text: n/a Mass: 45 tons Armaments: Lg Laser, 10 SRMs Artist: Chippy Rarity: Common Card Title: Firefly (FFL-4B) Card Type: 'Mech- Inner Sphere-Wolf's Dragoons Speed: Moderate Cost: 1+2A Att./Arm./Str.: 2/0/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 30 tons Armaments: 3 Med Lasers Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Gladiator D (Executioner) Card Type: 'Mech- Clan-Omni-Ghost Bear Speed: Slow Cost: 11 Att./Arm./Str.: 9/3/10 Card Text: Jump (-1 attack: +1 initiative) Mass: 95 tons Armaments: 3 Med Lasers, 5 Sm Lasers, 12 SRMs Artist: Doug Chaffee Rarity: Uncommon Card Title: Grasshopper (GHR-5J) Card Type: 'Mech- Inner Sphere Speed: Slow Cost: 4 Att./Arm./Str.: 3/2/8 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: Lg Laser, 2 Med Lasers Artist: Sam Wood Rarity: Common Card Title: Guillotine (GLT-3M) Card Type: 'Mech- Inner Sphere-Marik Speed: Slow Cost: 4+2A Att./Arm./Str.: 4/2/7 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armaments: Lg Laser, 4 Med Lasers Artist: Sam Wood Rarity: Common Card Title: Hermes (HER-3S) Card Type: 'Mech-Inner Sphere-Marik Speed: Fast Cost: 0+1A Att./Arm./Str.: 1/0/2 Card Text: If Hermes is fully constructed when you activate it, you may immediately place it in your Patrol region. Mass: 30 tons Armaments: 2 Med Lasers Artist: David Seeley Rarity: Common Card Title: Hermes (HER-1S) Card Type: 'Mech- Inner Sphere Speed: Fast Cost: 1+1A Att./Arm./Str.: 1/0/4 Card Text: If Hermes is fully constructed when you activate it, you may immediately place it in your Patrol region. Mass: 30 tons Armaments: 2 Med Lasers, Flamer Artist: David Seeley Rarity: Common Card Title: Hunchback (HBK-5M) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 2 Att./Arm./Str.: 2/1/7 Card Text: Alpha Strike: +1 attack Mass: 50 tons Armaments: AC/20, 2 Med Lasers Artist: Kevin McCann Rarity: Common Card Title: Jenner (JR7-K) Card Type: 'Mech-Inner Sphere-Kurita Speed: Fast Cost: 2+1A+1M Att./Arm./Str.: 2/1/2 Card Text: Overheat 1: +1 attack Mass: 35 tons Armaments: 4 Med Lasers Artist: Jock Rarity: Uncommon Card Title: King Crab (KGC-000) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 7+4M+4L Att./Arm./Str.: 3/3/11 Card Text: Alpha Strike: +4 attack Mass: 100 tons Armaments: 2 AC/20, Lg Laser Artist: Randy Gallegos Rarity: Rare Card Title: Kintaro (KTO-20) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 4+3A+2M Att./Arm./Str.: 3/1/8 Card Text: Overheat 1: +1 attack Mass: 55 tons Armaments: Lg. Laser, 12 SRMs, 2 Med Lasers Artist: Jock Rarity: Common Card Title: Kintaro (KTO-19) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 5+1T Att./Arm./Str.: 2/1/8 Card Text: Overheat 2: +1 attack NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech) Mass: 55 tons Armaments: 12 SRMs, 2 Med Lasers Artist: Jock Rarity: Uncommon Card Title: Panther (PNT-10K) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 1+2M Att./Arm./Str.: 1/1/4 Card Text: Missile 1 Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 35 tons Armaments: PPC, 4 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Puma B (Adder) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 4+2A+3M Att./Arm./Str.: 4/1/5 Card Text: Alpha Strike: +2 attack Mass: 35 tons Armaments: Lg Laser, 2 Med Lasers Artist: Pete Venters Rarity: Common Card Title: Puma D (Adder) Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 3+2A+2M Att./Arm./Str.: 3/1/5 Card Text: Alpha Strike: +2 attack Mass: 35 tons Armaments: Lg Laser, AC/5, 4 SRMs Artist: Pete Venters Rarity: Uncommon Card Title: Ryoken B (Stormcrow) Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Moderate Cost: 9+1A+3M+2L Att./Arm./Str.: 6/2/7 Card Text: Overheat 2: +2 attack Alpha Strike: +2 attack Mass: 55 tons Armaments: AC/20, 6 Med Lasers Artist: Dom! Rarity: Rare Card Title: Ryoken C (Stormcrow) Card Type: 'Mech-Clan-Omni-Ghost Bear Speed: Moderate Cost: 7+1A Att./Arm./Str.: 6/2/7 Card Text: n/a Mass: 55 tons Armaments: Lg Laser, AC/10 Artist: Dom! Rarity: Common Card Title: Sentinel (STL-3L) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 0 Att./Arm./Str.: 1/1/3 Card Text: n/a Mass: 40 tons Armaments: AC/5, 2 SRMs Artist: Chippy Rarity: Common Card Title: Spider (SDR-7M) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 1+1M+1L Att./Arm./Str.: 1/0/3 Card Text: Jump (-1 attack: +1 initiative) You may deploy Spider reveled to make an additional deployment this turn. Mass: 30 tons Armaments: 2 Med Lasers Artist: Sam Wood Rarity: Common Card Title: Thorn (THE-N) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 0+1A+2L Att./Arm./Str.: 1/0/4 Card Text: You may deploy Thorn revealed to make an additional deployment this turn. Mass: 20 tons Armaments: 5 LRMs, 2 Med Lasers Artist: Ted Naifeh Rarity: Common Card Title: Uller A (Kit Fox) Card Type: 'Mech-Clan-Omni-Jade Falcon Speed: Moderate Cost: 2+1A+1M Att./Arm./Str.: 4/0/4 Card Text: n/a Mass: 30 tons Armaments: Gauss Rifle, 2 Med Lasers Artist: Sam Wood Rarity: Common Card Title: UrbanMech (UM-R63) Card Type: 'Mech-Inner Sphere-Liao Speed: Slow Cost: 0+1A Att./Arm./Str.: 2/1/4 Card Text: Jump (-1 attack: +1 initiative) UrbanMech cannot block unless guarding. Mass: 30 tons Armaments: AC/10 Artist: Mike Jackson Rarity: Common Card Title: Vindicator (VND-3L) Card Type: 'Mech-Inner Sphere-Liao Speed: Slow Cost: 1+2A Att./Arm./Str.: 2/1/6 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: PPC, Med Laser Artist: Matthew Wilson Rarity: Uncommon Card Title: Vulcan (VT-5S) Card Type: 'Mech-Inner Sphere-Steiner Speed: Moderate Cost: 0+2A Att./Arm./Str.: 1/0/4 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: AC/5, Med Laser Artist: Matthew Wilson Rarity: Uncommon **Command Cards - 37 Cards** Card Title: Accelerate Conflict Card Type: Command-Operation Cost: 4+3T+3L Asset: n/a Allegiance: n/a Card Text: Put three operation counters on Accelerate Conflict when it is activated. Remove an operation counter from this card at the beginning of your turn. When the last operation counter has been removed, scrap Accelerate Conflict and double all damage dealt to each player's Stockpile until the end of the game. During your Repair/Reload phase, pay (3+3L). If you cannot pay this cost, scrap Accelerate Conflict. Armor/Struc.: 0/5 Attack: n/a Artist: Janet Hamlin Rarity: Rare Card Title: Accelerated Turnaround Card Type: Command Cost: 2+2L Asset: n/a Allegiance: n/a Card Text: Scrap Accelerated Turnaround when it is revealed. Activate only at the end of your Missions phase. Untap one 'Mech for each construction counter above the cost of Accelerated Turnaround. Armor/Struc.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Adam Steiner Card Type: Command-Unique Cost: 3+5P+4T Asset: n/a Allegiance: Steiner-Inner Sphere Card Text: {T}: Untap any 'Mech. Use this ability only during your Missions phase, but not during a mission. Armor/Struc.: 2/3 Attack: n/a Artist: Mike Jackson Rarity: Rare Card Title: Assassination Card Type: Command-Subterfuge Cost: 3+4P Asset: n/a Allegiance: Inner Sphere Card Text: Scrap Assassination when it is revealed. Scrap a pilot card or unique card in play. Armor/Struc.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Berserker Warrior Card Type: Command Cost: 0+4T Asset: n/a Allegiance: n/a Card Text: Pilot: +1 initiative For each 'Mech after the first that is blocking or blocked by 'Mech piloted by Berserker Warrior, this 'Mech gets +2 attack and prevents 1 damage. Use this ability only if 'Mech piloted by Berserker Warrior attacks or blocks alone during battle. Armor/Struc.: n/a Attack: n/a Artist: Charles Gillespie Rarity: Rare Card Title: Black Market Connections Card Type: Command-Resource Cost: 2 Asset: n/a Allegiance: n/a Card Text: {T}: {R} {T}: Scrap two cards from your hand to put one card from your Scrapheap into your hand. Use this ability only during your Deploy phase. Armor/Struc.: 4/1 Attack: n/a Artist: Patrick Beel Rarity: Uncommon Card Title: Blockade Card Type: Command-Operation Cost: 0+4P Asset: n/a Allegiance: n/a Card Text: Put three operation counters on Blockade when it is activated. Remove an operation counter from this card at the beginning of your turn. When the last operation counter has been removed, scrap Blockade; opponent scraps three cards at the beginning of his or her turn until you deploy a card. Armor/Struc.: 3/9 Attack: n/a Artist: Dom! Rarity: Rare Card Title: Blood of Kerensky Card Type: Command-Resource Cost: 2+2P Asset: P Allegiance: Clan-Wolf Card Text: {T}: {R} {T}: Look at the top two cards of your Stockpile and restock one of them. Use this ability only during your Draw phase. Armor/Struc.: 5/1 Attack: n/a Artist: Mark Poole Rarity: Common Card Title: Bribed Pilot Card Type: Command-Subterfuge Cost: 6+8P Asset: n/a Allegiance: n/a Card Text: Scrap Bribed Pilot when it is revealed. Untap an unpiloted 'Mech your opponent controls and gain control of it until the end of your turn. Armor/Struc.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Chandrasekhar Kurita Card Type: Command-Unique Cost: 0+4P Asset: n/a Allegiance: Kurita-Inner Sphere Card Text: {T}: Remove an operation counter from an Operation card. Use this ability only during your Missions phase, but not during a mission. {T}: Restock a card. Use this ability only during your Deploy phase. Logistics (If you have Logistics in play, you may restock a card from your hand at end of your turn.) Armor/Struc.: 2/4 Attack: n/a Artist: Zina Saunders Rarity: Rare Card Title: Contract with Kell Hounds Card Type: Command-Mercenary-Unique Cost: 3+6P Asset: n/a Allegiance: Inner Sphere Card Text: {T}: One of your 'Mechs gets +3 attack and +4 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with Kell Hounds. During your Repair/Reload phase, pay (1+2P) or tap this card and choose an opponent; your opponent gains control of this card at the end of your turn. Armor/Struc.: 2/4 Attack: 2 Artist: Mike Raabe Rarity: Rare Card Title: Double-Time Offense Card Type: Command Cost: 4+4L Asset: n/a Allegiance: n/a Card Text: Scrap Double-Time Offense when it is revealed. Activate only during your Missions phase. Untap one 'Mech for every 2 construction counters above the cost of Double-Time Offense. Armor/Struc.: n/a Attack: n/a Artist: Janet Aulisio Rarity: Uncommon Card Title: Earthwerks Limited Card Type: Command-Resource Cost: 2+2P Asset: A Allegiance: Liao-Inner Sphere Card Text: {T}: {R} {T}: Reveal one of your 'Mechs under construction; if that 'Mech is within 2 Resources of being fully constructed, activate it. Use this ability only during your Deploy phase. Assembly (During your Repair/Reload phase, you may pay {R} once to repair 1 point of damage to one 'Mech if you have Assembly in play.) Armor/Struc.: 4/2 Attack: n/a Artist: Patrick Beel Rarity: Common Card Title: Fanatical Leader Card Type: Command Cost: 2+2T Asset: n/a Allegiance: Inner Sphere Card Text: Pilot: +1 initiative Each other 'Mech in a group that includes a 'Mech piloted by Fanatical Leader gets +1 attack. Armor/Struc.: n/a Attack: +1 Artist: Douglas Shuler Rarity: Uncommon Card Title: Field Command Post Card Type: Command-Resource Cost: 2 Asset: n/a Allegiance: n/a Card Text: {T}: {R} {T}: Add +1 to one of your die rolls. Use this ability immediately after the die roll. Armor/Struc.: 5/1 Attack: n/a Artist: Pat Morrissey Rarity: Common Card Title: Field Construction Site Card Type: Command-Resource Cost: 0 Asset: n/a Allegiance: n/a Card Text: {T}: {R} Scrap Field Construction Site to gain {R}{R}. Armor/Struc.: 5/3 Attack: n/a Artist: Lee M. Fields Rarity: Common Card Title: Haakon Magnussen Card Type: Command-Unique Cost: 2+3P Asset: n/a Allegiance: Rasalhague-Inner Sphere Card Text: {T}: Scrap one of your Resource cards in play and draw two cards. Use this ability only during your Deploy phase. Armor/Struc.: 4/2 Attack: 1 Artist: Zina Saunders Rarity: Rare Card Title: Lostech Cache Card Type: Command-Resource Cost: 0 Asset: n/a Allegiance: Inner Sphere Card Text: {T}: {R} {T}: Scrap one card from your hand to gain {R}{R}. Armor/Struc.: 4/1 Attack: n/a Artist: Janet Aulisio Rarity: Common Card Title: Master Scrounger Card Type: Command-Resource Cost: 1 Asset: A Allegiance: n/a Card Text: {T}: {R} {T}: Scrap three cards from your Stockpile to gain {R}{R}. Assembly (During your Repair/Reload phase, you may pay {R} once to repair 1 point of damage to one 'Mech if you have Assembly in play.) Armor/Struc.: 5/1 Attack: n/a Artist: Janine Johnston Rarity: Vital Card Title: 'Mech Hangar Card Type: Command Cost: 2+2L Asset: n/a Allegiance: n/a Card Text: {T}: You may make an additional deployment this turn. Use this ability only during your Deploy phase. Armor/Struc.: 1/5 Attack: n/a Artist: Joel Biske Rarity: Common Card Title: Mobile Long Tom Card Type: Command-Artillery Cost: 5+4M+4L Asset: n/a Allegiance: Inner Sphere Card Text: {T}: Deal 3 damage to one 'Mech. Use this ability only during a mission. Armor/Struc.: 0/3 Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Oda Hideyoshi Card Type: Command-Unique Cost: 3+4P Asset: n/a Allegiance: Kurita-Inner Sphere Card Text: {T}: Opponent cannot assign more than one 'Mech to block the current attack. You cannot play Mission cards during this mission. Use this ability only when declaring an attack with only one 'Mech. Armor/Struc.: 1/5 Attack: n/a Artist: Zina Saunders Rarity: Rare Card Title: Operations Liaison Card Type: Command Cost: 2+4P+2L Asset: n/a Allegiance: n/a Card Text: {R}, {T}: Look at the top five cards of your Stockpile. Put one of those cards into your hand; restock the remaining cards in any order. Use this ability only during your Draw phase. Armor/Struc.: 1/5 Attack: n/a Mark Tedin Rarity: Common Card Title: Orbital Bombardment Card Type: Command-Operation Cost: 5+7P Asset: n/a Allegiance: Clan Card Text: Put three operation counters on Orbital Bombardment when it is activated. Remove an operation counter from this card at the beginning of your turn. When the last operation counter has been removed, scrap Orbital Bombardment and deal 2 damage to any 'Mech or site for each card you scrap from your hand. Armor/Struc.: 2/6 Attack: n/a Artist: Tom Wanerstrand Rarity: Rare Card Title: Pinpoint Air Strike Card Type: Command Cost: 4+7P Asset: n/a Allegiance: n/a Card Text: Scrap Pinpoint Air Strike when it is revealed. Deal 1 damage to one site or 'Mech for every 2 construction counters above the cost of Pinpoint Air Strike. Armor/Struc.: n/a Attack: n/a Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Recon Pilot Card Type: Command Cost: 0+4T Asset: n/a Allegiance: n/a Card Text: Pilot: +1 initiative You may choose to not deal damage with 'Mech piloted by Recon Pilot and instead prevent up to 5 points of damage to that 'Mech. Use this ability only during a mission and only when attacking. Playing Recon Pilot does not count as a deployment if revealed the turn you play it. Draw a card when you activate Recon Pilot. Armor/Struc.: n/a Attack: n/a Artist: Zak Plucinsky Rarity: Uncommon Card Title: Report from the Norns Card Type: Command-Subterfuge Cost: 0 Asset: n/a Allegiance: Steiner-Inner Sphere Card Text: Scrap Report from the Norns when it is revealed. Activate Report from the Norns only when you are attacked. You may block the current attack with any of your untapped 'Mechs regardless of their speed. Armor/Struc.: n/a Attack: n/a Artist: Zak Plucinksy Rarity: Rare Card Title: Ryan Steiner Card Type: Command-Unique Cost: 3+3T Asset: n/a Allegiance: Steiner-Inner Sphere Card Text: {T}: Deal 2 damage to the target. Use this ability only during a mission. Armor/Struc.: 4/2 Attack: 1 Artist: Liz Danforth Rarity: Rare Card Title: Secured Drop Site Card Type: Command Cost: 2+6P+2L Asset: n/a Allegiance: n/a Card Text: {T}: Show the top card of your Stockpile to all players. If that card is not a 'Mech, restock it. Otherwise, put it into your hand; you may make an additional deployment this turn. Armor/Struc.: 1/3 Attack: n/a Artist: Zak Plucinksy Rarity: Common Card Title: Strafing Run Card Type: Command Cost: 5+6P Asset: n/a Allegiance: n/a Card Text: Scrap Strafing Run when it is revealed. Deal 3 structure damage to one 'Mech or site. Armor/Struc.: n/a Attack: n/a Artist: Douglas Shuler Rarity: Common Card Title: Tactical Nuke Card Type: Command Cost: 2+4P+6M Asset: n/a Allegiance: n/a Card Text: Scrap Tactical Nuke when it is revealed. Each player's Stockpile receives 1 damage for each construction counter above the cost of Tactical Nuke. Armor/Struc.: n/a Attack: n/a Artist: David Seeley Rarity: Rare Card Title: Thor Mobile Artillery Card Type: Command-Artillery Cost: 3+4M+4L Asset: n/a Allegiance: Inner Sphere Card Text: {T}: Deal 2 damage to one 'Mech. Use this ability only during a mission. Armor/Struc.: 0/3 Attack: n/a Artist: Michael Kimble Rarity: Uncommon Card Title: Thumper Battery Card Type: Command-Artillery Cost: 2+2M+2L Asset: n/a Allegiance: n/a Card Text: {T}: Deal 2 damage to one site. Use this ability only during your Missions phase, but not during a mission. Armor/Struc.: 0/3 Attack: n/a Artist: Mark Tedin Rarity: Uncommon Card Title: Tor Miraborg Card Type: Command-Unique Cost: 3+4T Asset: n/a Allegiance: Rasalhague-Inner Sphere Card Text: {T}: Choose a Mission card from your Scrapheap and put it into your hand. Using this ability counts as one of your deployments. Use this ability only during your Deploy phase. Armor/Struc.: 4/2 Attack: 1 Artist: Jock Rarity: Rare Card Title: Ulric Kerensky Card Type: Command-Unique Cost: 10+6P Asset: n/a Allegiance: Clan-Wolf Card Text: {T}: Untap all of your Resources. Use this ability only during your Deploy phase. Armor/Struc.: 5/2 Attack: n/a Artist: Dom! Rarity: Rare Card Title: Veteran Officer Card Type: Command Cost: 2+4P+2T Asset: n/a Allegiance: n/a Card Text: {R}, {T}: Look at the top five cards of your Stockpile. If any of those cards are Mission cards, show them to all players and put them into your hand. Restock the remaining cards in any order. Use this ability only during your Draw phase. Armor/Struc.: 1/5 Attack: 1 Artist: Janine Johnston Rarity: Uncommon Card Title: Vlad of the Wards Card Type: Command-Unique Cost: 2+5T Asset: n/a Allegiance: Clan-Wolf Card Text: Pilot: +1 initiative A 'Mech piloted by Vlad of the Wards may attack any 'Mech controlled by your opponent, regardless of that 'Mech's speed. Armor/Struc.: n/a Attack: n/a Artist: Liz Danforth Rarity: Rare **Mission Cards - 23 Cards** Card Title: Bait and Switch Card Type: Mission Allegiance: n/a Card Text: Play only during battle. Roll a die. 1-2: Draw a card after the mission. 3-6: Choose one of your engaged 'Mechs that has not dealt damage. That 'Mech neither deals nor receives damage. Tap one of your untapped 'Mechs that is not engaged in the battle; that 'Mech joins the battle. Artist: Christina Wald Rarity: Uncommon Card Title: Blitzkrieg Card Type: Mission Allegiance: Marik-Inner Sphere Card Text: Play only when attacking. Untap each blocking 'Mech that is not guarding. Those 'Mechs neither deal nor receive damage. If no blocking 'Mechs remain, deal damage to the target as if unblocked. Artist: Colin MacNeil Rarity: Rare Card Title: Blow the Pass! Card Type: Mission Allegiance: Inner Sphere Card Text: Play only during battle. For each 'Mech, roll a die. Each 'Mech with the lowest die roll receives 5 damage. Artist: Zak Plucinsky Rarity: Rare Card Title: Cover of Night Card Type: Mission Allegiance: n/a Card Text: Play only when blocked. For each blocking 'Mech, roll a die. 1-4: No effect. 5-6:That 'Mech deals no damage. Artist: Doug Chafee Rarity: Uncommon Card Title: Defensive Formation Card Type: Mission Allegiance: n/a Card Text: Prevent 1 damage to each of your 'Mechs. Artist: Thomas Milliorn Rarity: Common Card Title: Deploy Reinforcements Card Type: Mission Allegiance: n/a Card Text: Play only during battle. Choose one of your untapped 'Mechs that is not in the battle. Roll a die. 1-2: Return Deploy Reinforcements to your hand after the mission. 3-6: Tap that 'Mech to have it join the battle. Artist: Patrick Beel Rarity: Common Card Title: End Run Card Type: Mission Allegiance: n/a Card Text: Play when the number of 'Mechs your are attacking with is greater than the number of 'Mechs blocking, and only if you have Tactics in play. One of your 'Mechs may deal damage to the target as if unblocked. The target may deal damage to that 'Mech. Artist: Ted Naifeh Rarity: Common Card Title: For the Chancellor! Card Type: Mission Allegiance: Liao-Inner Sphere Card Text: Play only when blocked. For each blocking 'Mech that takes structure damage during this combat, untap one attacking 'Mech at the end of the combat. Artist: Ted Naifeh Rarity: Uncommon Card Title: Hazardous Battle Zone Card Type: Mission Allegiance: n/a Card Text: Play only during battle. Each player may choose whether each of his or her 'Mechs deals damage. Each 'Mech that deals damage receives 2 damage; each 'Mech that has already dealt damage during this battle receives 2 damage. Artist: Lee M. Fields Rarity: Uncommon Card Title: Hip Shattered Card Type: Mission Allegiance: n/a Card Text: Choose a 'Mech. If that 'Mech receives structure damage, put a hindrance counter on it. A 'Mech with a hindrance counter cannot block, and its speed is slow. Artist: David Seeley Rarity: Rare Card Title: Lance Diversion Card Type: Mission Allegiance: Inner Sphere Card Text: +1 initiative Play only when attacking with exactly four 'Mechs. For each 'Mech fewer than four in the blocking group, you may choose to have one of your 'Mechs deal damage to the target as if unblocked. The target may deal damage to that 'Mech. Artist: Thomas Milliorn Rarity: Common Card Title: Lance Formation Card Type: Mission Allegiance: Inner Sphere Card Text: +1 initiative Play only when attacking or blocking with exactly four 'Mechs. Each of your engaged 'Mechs gets +1 attack. Artist: Thomas Milliorn Rarity: Common Card Title: Massive Battlefield Confusion Card Type: Mission Allegiance: n/a Card Text: Play only when blocking. Roll a die. 1: No effect. 2-4: Return Massive Battlefield Confusion to your hand after the mission. 5-6: Each 'Mech deals its damage to a randomly selected 'Mech (other than itself); damage from 'Mechs that have already dealt damage is redirected. Artist: Joel Biske Rarity: Rare Card Title: Minefield Card Type: Mission Allegiance: n/a Card Text: Roll a die. 1-3: Return Minefield to your hand after mission. 4-6: Deal 2 damage to each attacking 'Mech. Artist: Douglas Shuler Rarity: Common Card Title: No Quarter Card Type: Mission Allegiance: n/a Card Text: Play only during battle. After this battle, begin a new battle using all surviving 'Mechs from this battle. Armor does not replenish before the second battle, missiles cannot be used during that battle, and 'Mechs that have already used Alpha Strikes have 0 attack during that battle. Artist: Kevin McCann Rarity: Rare Card Title: Overrun Card Type: Mission Allegiance: n/a Card Text: Play only when blocked. If all blocking 'Mechs are scrapped during this battle, untap each attacking 'Mech at the end of battle. Artist: Doug Chaffee Rarity: Common Card Title: Quick Salvage Operation Card Type: Mission Allegiance: n/a Card Text: Play only when blocking. If any attacking 'Mechs are scrapped during this battle, put one of those 'Mechs into play at end of the battle and tap it. That 'Mech has a number of damage counters equal to one less than that 'Mech's structure. Artist: Douglas Shuler Rarity: Uncommon Card Title: Risky Combat Jump Card Type: Mission Allegiance: n/a Card Text: Choose one of your 'Mechs with Jump. Roll a die. 1-2: That 'Mech receives 1 damage; return Risky Combat Jump to your hand after the mission. 3-6: That 'Mech gets +3 attack; prevent up to 2 damage to that 'Mech. Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Star Diversion Card Type: Mission Allegiance: Clan Card Text: +1 initiative Play only when attacking with exactly five 'Mechs. For each 'Mech fewer than five in the blocking group, you may choose to have one of your 'Mechs deal damage to the target as if unblocked. The target may deal damage to that 'Mech. Artist: Clint Langley Rarity: Common Card Title: Star Formation Card Type: Mission Allegiance: Clan Card Text: +1 initiative Play only when attacking or blocking with exactly five 'Mechs. Each of your engaged 'Mechs gets +1 attack. Artist: Clint Langley Rarity: Common Card Title: Superior Navigation Card Type: Mission Allegiance: n/a Card Text: Play only when unblocked. Choose a 'Mech. Roll a die. 1-2: Draw a card after the mission. 3-4: That 'Mech gets +4 attack. 5-6: That 'Mech gets +4 attack and untaps at the end of the current mission. Artist: Douglas Shuler Rarity: Rare Card Title: Trapped! Card Type: Mission Allegiance: n/a Card Text: Choose an attacking 'Mech. Roll a die. 1-2: Return Trapped! to your hand after the mission. 3-6: Put a pinned counter on that 'Mech. Any 'Mech with a pinned counter does not untap during its controller's Untap phase. During the controller's Missions phase but not during a mission, that player may tap two 'Mechs to remove a pinned counter. Artist: Mike Jackson Rarity: Rare Card Title: Vicious Kick Card Type: Mission Allegiance: Inner Sphere Card Text: Play only during battle.Choose one your 'Mechs. Roll a die. 1-2: That 'Mech receives 1 damage; return Vicious Kick to your hand after the mission. 3-6: If your 'Mech is 60 tons or more, it gets +4 attack; otherwise, it gets +1 attack. Artist: Sam Wood Rarity: Common Copyright 1997 Wizards of the Coast, Inc. Battletech and Battlemech are registered trademarks of FASA Corporation. The Battletech universe is owned by FASA Corporation and is used under license. Wizards of the Coast is a registered trademark of Wizards of the Coast, Inc.