Mechwarrior(TM) Card List An expansion for BattleTech(TM) Wizards of the Coast, Inc. (Released November 10th, 1997) Card Lists also available: BattleTech Unlimited Edition BattleTech Limited Edition Counterstrike(TM) Mercenaries(TM) 108 Cards Total (36 Common, 36 Uncommon, 36 Rares) Key: {R} - Resource {T} - Tap Note: n/a means "not applicable" ** 'Mech Cards - 41 cards ** Card Title: Avatar (AV1-OC) Card Type: 'Mech-Omni-Inner Sphere-Kurita Speed: Slow Cost: 5+1T Att./Arm./Str.: 2/2/8 Card Text: Missile 1 Overheat 1: +1 attack C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) Mass: 70 tons Armaments: PPC, 20 LRMs, AC/5 Artist: Franz Vohwinkle Rarity: Uncommon Card Title: Black Lanner Prime Card Type: 'Mech-Omni-Clan Speed: Fast Cost: 7+3A+3M+3T Att./Arm./Str.: 4/1/7 Card Text: Overheat 2: +2 attack ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 55 tons Armaments: Lg Laser, 2 Med Lasers, 10 LRMs Artist: Sam Wood Rarity: Rare Card Title: Blackjack (BJ2-OB) Card Type: 'Mech-Omni-Inner Sphere Speed: Slow Cost: 4 Att./Arm./Str.: 3/1/7 Card Text: Jump (-1 attack: +1 initiative) C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) If Blackjack attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 50 tons Armaments: Gauss Rifle, 10 LRMs Artist: Jock Rarity: Common Card Title: Cauldron-Born A Card Type: 'Mech-Omni-Clan-Smoke Jaguar Speed: Moderate Cost: 10+3M Att./Arm./Str.: 4/2/7 Card Text: Overheat 6: +6 attack Alpha Strike: +2 attack If Cauldron-Born A attacks and is blocked, it may deal 1 of its damage to the target. Mass: 65 tons Armaments: 2 Lg Lasers, 4 Med Lasers, AC/20 Artist: Patrick Beel Rarity: Rare Card Title: Cerberus (MR-V2) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 9+3L Att./Arm./Str.: 8/3/7 Card Text: Anti-missile (Each missile assigned to a 'Mech in a group that includes Cerberus deals -1 damage.) If Cerberus attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 95 tons Armaments: 2 Gauss Rifles, 4 Med Lasers Artist: Christina Wald Rarity: Uncommon Card Title: Daikyu (DAI-01) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 6+2M Att./Arm./Str.: 4/2/8 Card Text: Alpha Strike: +1 attack If Daikyu attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 70 tons Armaments: PPC, 2 AC/5s Artist: Mike Jackson Rarity: Uncommon Card Title: Daimyo (DMO-1K) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 4+1M Att./Arm./Str.: 4/1/6 Card Text: If Daimyo attacks and is blocked, it may deal 1 of its damage to the target. Mass: 40 tons Armaments: PPC, 2 Med Lasers, 6 SRMs Artist: Dom! Rarity: Common Card Title: Falcon Hawk (FNKH-9K1A) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 2+2M Att./Arm./Str.: 3/0/6 Card Text: n/a Mass: 35 tons Armaments: 2 Lg Lasers, 2 Med Lasers Artist: Simon Gurr Rarity: Common Card Title: Falconer (FLC-8R) Card Type: 'Mech-Inner Sphere-Davion Speed: Moderate Cost: 7+3M+3T Att./Arm./Str.: 4/2/8 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) If Falconer attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 75 tons Armaments: Gauss Rifle, PPC, 4 Med Lasers Artist: Chippy Rarity: Rare Card Title: Fireball (ALM-7D) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Fast Cost: 0+1A+1M Att./Arm./Str.: 1/0/3 Card Text: When you activate Fireball, you may immediately place it in your Patrol region. Mass: 20 tons Armaments: 2 SRMs Artist: Mark Tedin Rarity: Common Card Title: Firestarter (FS9-OD) Card Type: 'Mech-Omni-Inner Sphere Speed: Moderate Cost: 4+2A+1T Att./Arm./Str.: 2/1/6 Card Text: Jump (-1 attack: +1 initiative) C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Firestarter attacks and is blocked, it may deal 1 of its damage to the target. Mass: 45 tons Armaments: PPC, Med Laser, 5 LRMs Artist: Richard Kane Ferguson Rarity: Uncommon Card Title: Galahad (Glass Spider) Card Type: 'Mech-Clan Speed: Slow Cost: 4+1A+2M+1T Att./Arm./Str.: 4/2/8 Card Text: If Galahad attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 60 tons Armaments: 2 Gauss Rifles Artist: Ted Naifeh Rarity: Common Card Title: Gallowglas (GAL-1GLS) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 5+2M+2T Att./Arm./Str.: 4/2/8 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) If Gallowglas attacks and is blocked, it may deal 1 of its damage to the target. Mass: 70 tons Armaments: PPC, 2 Lg Lasers, 2 Med Lasers Artist: Simon Harrison Rarity: Rare Card Title: Grendel Prime Card Type: 'Mech-Omni-Clan Speed: Fast Cost: 7+1A+2M+2T Att./Arm./Str.: 5/1/6 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: Lg Laser, 3 Med Lasers, 6 SRMs Artist: Andrew J. Hepworth Rarity: Common Card Title: Hitman (HM-1) Card Type: 'Mech-Inner Sphere-Kurita Speed: Fast Cost: 2+2A+1T Att./Arm./Str.: 2/0/4 Card Text: ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 30 tons Armaments: 3 Med Lasers, 5 LRMs Artist: Dermot Power Rarity: Rare Card Title: Hunchback IIC Card Type: 'Mech-Clan Speed: Slow Cost: 6+1M Att./Arm./Str.: 5/1/4 Card Text: Alpha Strike: +5 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: 2 Med Lasers, 2 AC/20s Artist: Clint Langley Rarity: Common Card Title: Jenner IIC Card Type: 'Mech-Clan Speed: Fast Cost: 3+2M Att./Arm./Str.: 3/0/3 Card Text: Jump (-1 attack: +1 initiative) When you activate Jenner IIC, you may immediately place it in your Patrol region. Mass: 35 tons Armaments: 16 SRMs Artist: Jock Rarity: Common Card Title: Komodo (KIM-2) Card Type: 'Mech-Inner Sphere-Kurita Speed: Moderate Cost: 6+3A+3M+3T Att./Arm./Str.: 6/1/5 Card Text: Jump (-1 attack: +1 initiative) Anti-missile (Each missile assigned to a 'Mech in a group that includes Komodo deals -1 damage) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 45 tons Armaments: 10 Med Lasers Artist: Franz Vohwinkel Rarity: Rare Card Title: Linebacker A Card Type: 'Mech-Omni-Clan-Wolf Speed: Moderate Cost: 7+1A+1M+1T Att./Arm./Str.: 4/2/8 Card Text: Missile 1 Overheat 3: +2 attack Mass: 65 tons Armaments: 2 Lg Lasers, 2 Med Lasers, 20 LRMs Artist: Kevin McCann Rarity: Uncommon Card Title: Naga A Card Type: 'Mech-Artillery-Omni-Clan-Wolf Speed: Moderate Cost: 9 Att./Arm./Str.: 6/2/5 Card Text: Overheat 2: +2 attack {T}: Deal 2 damage to a 'Mech or the target. Use this ability only during a mission. Mass: 80 tons Armaments: 2 Arrow IVs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: Naga D Card Type: 'Mech-Artillery-Omni-Clan-Wolf Speed: Moderate Cost: 8+3A+3L Att./Arm./Str.: 7/2/5 Card Text: {T}: Deal 2 damage to a 'Mech or the target. Use this ability only during a mission. Mass: 80 tons Armaments: Med Laser, 4 SRMs, 2 Arrow IVs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: Naginata (NG-C3A) Card Type: 'Mech-Inner Sphere-Kurita Speed: Slow Cost: 7+1A+1T Att./Arm./Str.: 0/3/9 Card Text: Missile 4 C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) Mass: 95 tons Armaments: PPC, 45 LRMs Artist: Clint Langley Rarity: Uncommon Card Title: Night Gyr A Card Type: 'Mech-Omni-Clan-Jade Falcon-Smoke Jaguar Speed: Slow Cost: 12+4A+4M+4L Att./Arm./Str.: 10/2/9 Card Text: Alpha Strike: +3 attack Jump (-1 attack: +1 initiative) Mass: 75 tons Armaments: Lg Laser, 3 Med Lasers, 12 SRMs, AC/20 Artist: Colin MacNeil Rarity: Rare Card Title: Night Gyr B Card Type: 'Mech-Omni-Clan-Jade Falcon-Smoke Jaguar Speed: Slow Cost: 6+3A+2M Att./Arm./Str.: 5/2/9 Card Text: Jump (-1 attack: +1 initiative) If Night Gyr B attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 75 tons Armaments: 2 Gauss Rifles, 2 AC/2s Artist: Colin MacNeil Rarity: Common Card Title: Nobori-nin A (Huntsman) Card Type: 'Mech-Omni-Clan Speed: Moderate Cost: 6+4A+4T Att./Arm./Str.: 6/1/7 Card Text: Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: 2 Lg Lasers, 10 LRMs, AC/2 Artist: Lee M. Fields Rarity: Uncommon Card Title: Owens (OW-1) Card Type: 'Mech-Omni-Inner Sphere Speed: Fast Cost: 2+2A+1T Att./Arm./Str.: 1/0/6 Card Text: Jump (-1 attack: +1 initiative) C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) Mass: 35 tons Armaments: 1 Med Laser, 10 LRMs Artist: Charles Gillespie Rarity: Common Card Title: Owen (OW-1D) Card Type: 'Mech-Omni-Inner Sphere-Kurita Speed: Fast Cost: 3+2A+2T Att./Arm./Str.: 1/0/6 Card Text: Jump (-1 attack: +1 initiative) C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one 'Mech with NARC.) Mass: 35 tons Armaments: 4 SRMs Artist: Charles Gillespie Rarity: Rare Card Title: Peregrine (Horned Owl) Card Type: 'Mech-Clan Speed: Moderate Cost: 4+1M Att./Arm./Str.: 5/0/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 35 tons Armaments: Lg Laser, 2 Med Lasers Artist: Dermot Power Rarity: Common Card Title: Phantom A Card Type: 'Mech-Omni-Clan-Wolf Speed: Fast Cost: 5+2A+3M+3T Att./Arm./Str.: 4/1/5 Card Text: When you activate Phantom A, you may immediately place it in your Patrol region. Mass: 40 tons Armaments: Med Laser, 5 Sm Lasers, 10 LRMs Artist: Zak Plucinski Rarity: Uncommon Card Title: Phantom B Card Type: 'Mech-Omni-Clan-Wolf Speed: Fast Cost: 4+1A+1M+1T Att./Arm./Str.: 3/1/5 Card Text: When you activate Phantom B, you may immediately place it in your Patrol region. Mass: 40 tons Armaments: Med Laser, 8 SRMs Artist: Zak Plucinski Rarity: Uncommon Card Title: Piranha Card Type: 'Mech-Clan Speed: Fast Cost: 2+2A+2M Att./Arm./Str.: 2/0/3 Card Text: Alpha Strike: +1 attack When you activate Piranha, you may immediately place it in your Patrol region. AP (Piranha deals +1 damage to any target other than a 'Mech.) Mass: 20 tons Armaments: 2 Med Lasers, 12 MGs Artist: Tom Kyffin Rarity: Rare Card Title: Pouncer A Card Type: 'Mech-Omni-Clan-Wolf Speed: Moderate Cost: 6+3A+2M Att./Arm./Str.: 3/1/5 Card Text: Missile 2 Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: 4 Med Lasers, 30 LRMs, Artist: Doug Chaffee Rarity: Uncommon Card Title: Pouncer B Card Type: 'Mech-Omni-Clan-Wolf Speed: Moderate Cost: 5+1A+2M Att./Arm./Str.: 4/1/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) If Pouncer B attacks and is blocked, it may deal 1 of its damage to the target. Mass: 40 tons Armaments: 2 Lg Lasers, 10 LRMs, 8 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Prometheus (Dire Wolf) Card Type: 'Mech-Unique-Omni-Inner Sphere-Davion Speed: Slow Cost: 20 Att./Arm./Str.: 10/4/11 Card Text: Overheat 4: +6 attack Alpha Strike: +2 attack 'Mechs engaged in battle with Prometheus get -1 attack. Mass: 100 tons Armaments: 5 Lg Lasers, AC/20 Artist: Tom Kyffin Rarity: Rare Card Title: Rakshasa (MDG-1A) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 7+3M Att./Arm./Str.: 2/2/9 Card Text: Missile 2 Overheat 3: +2 attack Mass: 75 tons Armaments: 20 LRMs, 2 Lg Lasers Artist: Mark Poole Rarity: Uncommon Card Title: Sunder (SD1-OB) Card Type: 'Mech-Omni-Inner Sphere-Kurita Speed: Slow Cost: 6+3A+3M+3T Att./Arm./Str.: 3/3/10 Card Text: Missile 1 C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) Mass: 90 tons Armaments: 4 Med Lasers, 30 LRMs Artist: Tony Roberts Rarity: Common Card Title: Supernova Card Type: 'Mech-Clan Speed: Slow Cost: 10+4A+4M+4T Att./Arm./Str.: 7/3/9 Card Text: Overheat 5: +3 attack Jump (-1 attack: +1 initiative) If Supernova attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 90 tons Armaments: 6 Lg Lasers Artist: Colin MacNeil Rarity: Common Card Title: Turkina A Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Slow Cost: 11+5A+5M Att./Arm./Str.: 5/3/11 Card Text: Missile 3 Jump (-1 attack: +1 initiative) If Turkina A attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 95 tons Armaments: 2 Gauss Rifles, 40 LRMs Artist: Franz Vohwinkel Rarity: Uncommon Card Title: Turkina C Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Slow Cost: 12 Att./Arm./Str.: 8/3/11 Card Text: Alpha Strike: +2 attack Jump (-1 attack: +1 initiative) AP (Turkina C deals +1 damage to any target other than a 'Mech.) If Turkina C attacks and is blocked, it may deal up to 1 of its damage to the target. Mass: 95 tons Armaments: 2 Lg Lasers, 2 Med Lasers, AC/20 Artist: Franz Vohwinkel Rarity: Rare Card Title: Watchman (WTC-4M) Card Type: 'Mech-Inner Sphere-Davion Speed: Moderate Cost: 2+1A Att./Arm./Str.: 2/1/6 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: Lg Laser, 2 Med Lasers Artist: Franz Vohwinkel Rarity: Common Card Title: Wraith (TR1) Card Type: 'Mech-Inner Sphere-Liao-Marik Speed: Fast Cost: 4+3A+2T Att./Arm./Str.: 3/1/7 Card Text: Jump (-1 attack: +1 initiative) Mass: 55 tons Armaments: Lg Laser, 2 Med Lasers Artist: Doug Chaffee Rarity: Common ** Command Cards - 58 Cards ** Card Title: Airstrikes Close to Home Keywords: Command-Inner Sphere-Rasalhague Cost: 2+6P Asset: n/a Card Text: Scrap Airstrikes Close to Home when it is revealed. Look at an opponent's hand. Choose one card for each construction counter above the cost of Airstrikes Close to Home. Opponent scraps those cards. Armor/Struct.: n/a Attack: n/a Artist: Thomas Milliorn Rarity: Uncommon Card Title: C3 Retrofit Keywords: Command-Enhancement-Inner Sphere Cost: 1+2T Asset: n/a Card Text: Play C3 Retrofit only on one of your 'Mechs. That 'Mech gets -1 structure and gains C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.). You may deploy C3 Retrofit revealed to make an additional deployment this turn. Armor/Struct.: n/a Attack: n/a Artist: Chris Trevas Rarity: Common Card Title: Civilian Settlement Keywords: Command-Enhancement-Terrain-Inner Sphere Cost: 3+2P Asset: n/a Card Text: Play Civilian Settlement only in one of your regions. Activating Civilian Settlement scraps all other Terrain cards in that region. For every 3 damage dealt by attacking 'Mechs to 'Mechs or sites you control, the attacking player scraps a card from his or her Stockpile. Use this ability only during a mission whose target is in the region enhanced by Civilian Settlement. Armor/Struct.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Common Card Title: Contract with Hansen's Roughriders Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 5+6P Asset: n/a Card Text: {T}: Choose a 'Mech card from your hand and put it into play in your Patrol region. That 'Mech joins the battle. Use this ability only during battle. If that 'Mech receives 5 or more damage, scrap Contract with Hansen's Roughriders and that 'Mech. Otherwise, return that 'Mech to your hand at the end of the mission. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. Armor/Struct.: 2/4 Attack: 2 Artist: Thomas Milliorn Rarity: Rare Card Title: Corridor of Fire Keywords: Command-Inner Sphere Cost: 4+3M+5P Asset: n/a Card Text: Scrap Corridor of Fire when it is revealed. Deal to one site 1 damage for each construction counter above the cost of Corridor of Fire. Armor/Struct.: n/a Attack: n/a Artist: Cliff Upp Rarity: Uncommon Card Title: Creative Terraforming Keywords: Command Cost: 1+4P Asset: n/a Card Text: Scrap Creative Terraforming when it is revealed. Scrap any Terrain card or scrap any Enhancement on a site. Armor/Struct.: n/a Attack: n/a Artist: Simon Harrison Rarity: Uncommon Card Title: Crusader Faction Keywords: Command-Faction-Clan Cost: 3+4P Asset: n/a Card Text: Each of your attacking 'Mechs gets +1 attack. Use this ability only during a mission. At the end of your Missions phase, scrap Crusader Faction if any of your patrolling 'Mechs could have attacked this turn but did not. Activating Crusader Faction scraps all other Factions you control. Armor/Struct.: 3/6 Attack: n/a Artist: David Seeley Rarity: Uncommon Card Title: Deep Lake Keywords: Command-Enhancement-Terrain Cost: 3 Asset: n/a Card Text: Play Deep Lake only in one of your regions. Activating Deep Lake scraps all other Terrain cards in that region. 'Mechs do not receive Overheat damage during a mission. At the end of the mission, scrap each 'Mech that received 3 or more structure damage. Use this ability only during a mission whose target is in the region enhanced by Deep Lake. Armor/Struct.: n/a Attack: n/a Artist: Janine Johnston Rarity: Common Card Title: Defection Keywords: Command-Subterfuge Cost: 0+5P Asset: n/a Card Text: Scrap Defection when it is revealed. Draw a card when you activate Defection. Choose any Pilot that is not Unique that an opponent controls and move it to any unpiloted 'Mech you control. Armor/Struct.: n/a Attack: n/a Artist: Pat Morrissey Rarity: Uncommon Card Title: ECM Retrofit Keywords: Command-Enhancement Cost: 1+2T Asset: n/a Card Text: Play ECM Retrofit only on one of your 'Mechs. That 'Mech gets -1 structure and gains ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.). You may deploy ECM Retrofit revealed to make an additional deployment this turn. Draw a card when you activate ECM Retrofit. Armor/Struct.: n/a Attack: n/a Artist: Audrey Corman Rarity: Common Card Title: Financial Collapse Keywords: Command Cost: 1+5P Asset: n/a Card Text: Scrap Financial Collapse when it is revealed. Remove all construction counters from all cards in all opponents' Under Construction regions. Distribute those construction counters in any way you choose among the cards in your Under Construction region. Armor/Struct.: n/a Attack: n/a Artist: Christina Wald Rarity: Rare Card Title: Fog-Shrouded Moors Keywords: Command-Enhancement-Terrain Cost: 2 Asset: n/a Card Text: Play Fog-Shrouded Moors only in one of your regions. Activating Fog- Shrouded Moors scraps all other Terrain cards in that region. All 'Mechs get -1 attack and +1 armor. Use this ability only during a mission whose target is in the region enhanced by Fog-Shrouded Moors. Armor/Struct.: n/a Attack: n/a Artist: Dom! Rarity: Common Card Title: Gearhead Keywords: Command-Inner Sphere Cost: 0+2A+2T Asset: n/a Card Text: Pilot: +1 attack 'Mech piloted by Gearhead gets +1 armor. Repair 1 damage to 'Mech piloted by Gearhead. Use this ability only during your Repair/Reload phase and only once each turn. Armor/Struct.: n/a Attack: 1 Artist: Douglas Shuler Rarity: Common Card Title: Headhunter Keywords: Command Cost: 1+3T Asset: n/a Card Text: Pilot: +1 attack For each 1 damage dealt by 'Mech piloted by Headhunter during battle, you may roll a die: 1-2: Prevent that damage. 3-5: No effect. 6: Scrap the 'Mech receiving the damage. Armor/Struct.: n/a Attack: +1 Artist: Kevin McCann Rarity: Rare Card Title: Heavy Woods Keywords: Command-Enhancement-Terrain Cost: 3 Asset: n/a Card Text: Play Heavy Woods only in one of your regions. Activating Heavy Woods scraps all other Terrain cards in that region. Prevent up to 2 damage to the target. Use this ability only during a mission whose target is in the region enhanced by Heavy Woods. Armor/Struct.: n/a Attack: n/a Artist: Kelly D. Krantz Rarity: Common Card Title: Hidden Location Keywords: Command-Enhancement Cost: 1+2T Asset: n/a Card Text: Play Hidden Location only on a Command card. That card cannot be attacked. When you activate Hidden Location, put three camouflage counters on it. Remove a camouflage counter from Hidden Location at the beginning of your turn. When the last counter has been removed, scrap Hidden Location. Armor/Struct.: n/a Attack: n/a Artist: Zak Plucinski Rarity: Rare Card Title: Inferno Missile Retrofit Keywords: Command-Enhancement Cost: 1+3M Asset: n/a Card Text: Play Inferno Missile Retrofit only on a 'Mech. That 'Mech gains AP (Enhanced 'Mech deals +1 damage to any target other than a 'Mech.). Choose a 'Mech opponent controls. If that 'Mech receives any damage from 'Mech enhanced with Inferno Missile Retrofit, that 'Mech receives additional damage equal to double the damage of its Overheat option. Use this ability only during battle. You may deploy Inferno Missile Retrofit revealed to make an additional deployment this turn. Armor/Struct.: n/a Attack: n/a Artist: Mike Raabe Rarity: Uncommon Card Title: Jump Jet Retrofit Keywords: Command-Enhancement Cost: 0+1T Asset: n/a Card Text: Play Jump Jet Retrofit only on a 'Mech without Jump. That 'Mech gains Jump (-1 attack: +1 initiative). You may deploy Jump Jet Retrofit revealed to make an additional deployment this turn. Draw a card when you activate Jump Jet Retrofit. Armor/Struct.: n/a Attack: n/a Artist: David Deitrick Rarity: Common Card Title: Kai, Champion of Solaris Keywords: Command-Unique-Inner Sphere-Davion-St. Ives Cost: 6+4T Asset: n/a Card Text: Pilot: +1 initiative, +4 attack Counts as Kai Allard-Liao while in play. You win initiative. Use this ability only during a mission. Deal 2 damage to each 'Mech engaged in battle with 'Mech piloted by Kai, Champion of Solaris. Use this ability only during battle. Armor/Struct.: n/a Attack: +4 Artist: Paolo Parente Rarity: Rare Card Title: Katherine Steiner-Davion Keywords: Command-Unique-Inner Sphere-Steiner Cost: 3+5P Asset: P Card Text: {T}: Scrap any Command card in play that provides{P}. Use this ability only during your Deploy phase. Armor/Struct.: 4/3 Attack: n/a Artist: David A. Roach Rarity: Rare Card Title: Khan Natasha Kerensky Keywords: Command-Unique-Clan-Wolf Cost: 3+4P Asset: n/a Card Text: Counts as Natasha Kerensky while in play. You get +1 initiative. {T}: Choose a 'Mech. That 'Mech gets +3 attack. If that 'Mech is scrapped, scrap Khan Natasha Kerensky. Use this ability only during a mission. Armor/Struct.: 3/3 Attack: n/a Artist: William Simpson Rarity: Rare Card Title: Loremaster Keywords: Command-Clan Cost: 0+5P Asset: n/a Card Text: {T}: Prevent the activation of one Faction from scrapping other Factions in play. Use this ability only when you activate a Faction. {T}: Choose a Faction card in your hand and show it to all players. Restock that card, then draw a card. Use this ability only during your Deploy phase. Armor/Struct.: 2/5 Attack: n/a Artist: Janine Johnston Rarity: Uncommon Card Title: MedEvac Team Keywords: Command-Inner Sphere Cost: 1+2L Asset: n/a Card Text: {T}: Put one Pilot card from your Scrapheap into your hand. Use this ability only during your Deploy phase. Armor/Struct.: 3/1 Attack: n/a Artist: Pat Morrissey Rarity: Rare Card Title: Merchant Caste Keywords: Command-Faction-Clan Cost: 1+4L Asset: n/a Card Text: {T}: Choose any Resource card in your hand and put it into play. This does not count as a deployment. Use this ability only during your Deploy phase. Activating Merchant Caste scraps all other Factions you control. Armor/Struct.: 3/6 Attack: n/a Artist: Liz Danforth Rarity: Uncommon Card Title: NARC Retrofit Keywords: Command-Enhancement Cost: 0+3T Asset: n/a Card Text: Play NARC Retrofit only on a 'Mech with a base attack of at least 1. That 'Mech gets -1 attack and gains NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one 'Mech with NARC.). You may deploy NARC Retrofit revealed to make an additional deployment this turn. Armor/Struct.: n/a Attack: n/a Artist: Mark Poole Rarity: Common Card Title: Narrow Valley Keywords: Command-Enhancement-Terrain Cost: 3 Asset: n/a Card Text: Play Narrow Valley only in one of your regions. Activating Narrow Valley scraps all other Terrain cards in that region. Any site in the region enhanced by Narrow Valley cannot be the target of a mission in which more than two 'Mechs attack. You cannot block any attack targeting a site in that region with more than two 'Mechs. Armor/Struct.: n/a Attack: n/a Artist: Randy Gallegos Rarity: Common Card Title: OmniMech-Pod Cache Keywords: Command Cost: 3+3A+3L Asset: n/a Card Text: {T}: Choose and scrap an Omni 'Mech you control. Search your Stockpile for any configuration of that 'Mech and put it into play in your Patrol region. For each point by which the base construction cost of the new configuration exceeds that of the old, pay {R} or scrap one card from your Stockpile. Use this ability only during your Deploy phase. (For example, you may scrap a Puma A to put a Puma Prime into play.) Armor/Struct.: 3/3 Attack: 1 Artist: Thomas Milliorn Rarity: Uncommon Card Title: Phelan Ward Keywords: Command-Unique-Clan-Wolf Cost: 3+4P+4T Asset: n/a Card Text: Counts as Phelan while in play. Pilot: +1 initiative, +2 attack All 'Mechs deal no damage. Put Phelan Ward into your hand. Use this ability only during battle. Armor/Struct.: n/a Attack: +2 Artist: Zina Saunders Rarity: Rare Card Title: Prince Victor Steiner-Davion Keywords: Command-Unique-Inner Sphere-Davion Cost: 6+4T Asset: n/a Card Text: Counts as Victor Steiner-Davion while in play. Pilot: +3 attack, +3 initiative Each other 'Mech in a group that includes 'Mech piloted by Prince Victor Steiner-Davion gets +1 attack and +1 initiative. Armor/Struct.: n/a Attack: +3 Artist: Zina Saunders Rarity: Rare Card Title: Redline Pilot Keywords: Command Cost: 3+2T Asset: n/a Card Text: Pilot 'Mech piloted by Redline Pilot does not receive Overheat damage. Whenever that 'Mech uses Overheat, it gets +2 attack. Armor/Struct.: n/a Attack: n/a Artist: Clint Langley Rarity: Common Card Title: The Remembrance Keywords: Command-Clan Cost: 1+3P+3T Asset: n/a Card Text: When you activate The Remembrance, scrap all other copies of The Remembrance that you control. The Remembrance cannot be attacked. Whenever a 'Mech any opponent controls is scrapped, put a verse counter on The Remembrance. Remove any number of verse counters from The Remembrance and deal to an opposing 'Mech 1 damage for each counter removed. Use this ability only during a mission. Armor/Struct.: n/a Attack: n/a Artist: Sam Wood Rarity: Rare Card Title: Ristar MechWarrior Keywords: Command-Clan Cost: 1+4T Asset: n/a Card Text: Pilot: +1 initiative, +1 attack For each Mission card you play during a mission involving 'Mech piloted by Ristar MechWarrior, you may roll a die at end of mission: 1-3: no effect. 4-6: Put that Mission card into your hand. Armor/Struct.: n/a Attack: +1 Artist: Colin McNeil Rarity: Rare Card Title: Rocky Gorge Keywords: Command-Enhancement-Terrain Cost: 3 Asset: n/a Card Text: Play Rocky Gorge only in one of your regions. Activating Rocky Gorge scraps all other Terrain cards in that region. Deal 2 damage to each attacking 'Mech. Use this ability only during a mission whose target is in the region enhanced by Rocky Gorge. Armor/Struct.: n/a Attack: n/a Artist: Clint Langley Rarity: Common Card Title: Rolling Hills Keywords: Command-Enhancement-Terrain Cost: 3 Asset: n/a Card Text: Play Rolling Hills only in one of your regions. Activating Rolling Hills scraps all other Terrain cards in that region. Prevent up to 2 damage to each blocking 'Mech. Use this ability only during a mission whose target is in the region enhanced by Rolling Hills. Armor/Struct.: n/a Attack: n/a Artist: Kelly D. Krantz Rarity: Common Card Title: Salvage Yard Keywords: Command-Resource Cost: 1+2L Asset: n/a Card Text: {T}: {R} Whenever a 'Mech you control is scrapped, put a salvage counter on Salvage Yard. {T}: Remove any number of salvage counters from Salvage Yard and gain {R} for each counter removed. Use this ability only during your Deploy phase. Armor/Struct.: 4/3 Attack: n/a Artist: Patrick Beel Rarity: Common Card Title: Scientist Caste Keywords: Command-Faction-Clan Cost: 1+2M Asset: n/a Card Text: {T}: Scrap a card from your hand to put one Enhancement card from your Scrapheap into your hand. Use this ability only during your Deploy phase. Activating Scientist Caste scraps all other Factions you control. Armor/Struct.: 3/6 Attack: n/a Artist: Chippy Rarity: Uncommon Card Title: Severed Supply Lines Keywords: Command Cost: 1+5P Asset: n/a Card Text: Scrap Severed Supply Lines when it is revealed. Choose an opponent and any asset. That opponent loses that asset until he or she deploys a Resource card that provides that asset. Armor/Struct.: n/a Attack: n/a Artist: Sam Wood Rarity: Rare Card Title: Sharpshooter Keywords: Command Cost: 1+2T Asset: n/a Card Text: Pilot Using Alpha Strike does not deplete 'Mech piloted by Sharpshooter. Whenever that 'Mech uses Alpha Strike, it gets +2 attack. Armor/Struct.: n/a Attack: n/a Artist: Tony Roberts Rarity: Common Card Title: Shin Yodama Keywords: Command-Unique-Inner Sphere-Kurita Cost: 2+3L+3T Asset: n/a Card Text: Pilot: +2 initiative, +1 attack If 'Mech piloted by Shin Yodama is scrapped during a mission, put that 'Mech and Shin Yodama on top of your Stockpile. Armor/Struct.: n/a Attack: +1 Artist: Jock Rarity: Rare Card Title: Simone Devon Keywords: Command-Unique-Inner Sphere-St. Ives Cost: 2+3P+2T Asset: n/a Card Text: {T}: For each engaged 'Mech that opponent controls that is fewer than the number of your engaged 'Mechs, you gain +1 initiative and each of your 'Mechs gets +1 attack. Use this ability only during battle. Armor/Struct.: 4/2 Attack: 3 Artist: David A. Roach Rarity: Rare Card Title: Single Combat Keywords: Command Cost: 3+5T Asset: n/a Card Text: {T}: Choose one 'Mech you control and one 'Mech an opponent controls. Tap those 'Mechs. Those 'Mechs engage in battle. If the opponent has no Kurita or Clan cards in play, he or she may avoid this battle by untapping your 'Mech. Use this ability only during your Missions phase but not during a mission. Armor/Struct.: 1/5 Attack: n/a Artist: Paolo Parente Rarity: Uncommon Card Title: Solaris Contacts Keywords: Command-Resource-Inner Sphere Cost: 1+4T Asset: n/a Card Text: {T}: {R} {T}: Choose any Pilot card in your hand and put it into play on any unpiloted 'Mech you control. This does not count as a deployment. Use this ability only during your Deploy phase. Armor/Struct.: 5/3 Attack: 1 Artist: Christina Wald Rarity: Common Card Title: Solaris Games Veteran Keywords: Command-Unique-Inner Sphere Cost: 3+4T Asset: n/a Card Text: Pilot: +2 attack, +2 initiative Choose and scrap any card from your hand to untap 'Mech piloted by Solaris Games Veteran. Use this ability only at the end of a mission and only if that 'Mech blocked that mission. Armor/Struct.: n/a Attack: +2 Artist: Audrey Corman Rarity: Rare Card Title: St. Ives Operations Officer Keywords: Command-Inner Sphere-St. Ives Cost: 0+4P Asset: n/a Card Text: {T}: Choose any number of cards in your Scrapheap. Shuffle those cards into your Stockpile, then scrap that many cards from your Stockpile. Use this ability only during your Draw phase. Armor/Struct.: 4/2 Attack: 1 Artist: Jock Rarity: Uncommon Card Title: St. Ives Salvage Crew Keywords: Command-Inner Sphere-St. Ives Cost: 3+3L+3P Asset: n/a Card Text: Whenever one or more cards are scrapped from your Stockpile, put them into your hand instead, then scrap an equal number of cards from your hand. Armor/Struct.: 4/2 Attack: n/a Artist: Tom Kyffin Rarity: Rare Card Title: Staging Ground Keywords: Command-Resource-Inner Sphere-Rasalhague Cost: 1+2L Asset: n/a Card Text: {T}: {R} {T}: Put three construction counters on one of your Command cards under construction. Show that card to all players. Use this ability only during your Deploy phase. Armor/Struct.: 2/3 Attack: n/a Artist: Doug Chaffee Rarity: Uncommon Card Title: Support from Home Keywords: Command Cost: 4+5P Asset: n/a Card Text: At the end of each battle, put one support counter on Support from Home for each of your engaged 'Mechs that was not scrapped during battle. {T}: Remove any number of support counters from Support from Home and gain {R} for each counter removed. Use this ability only during your Deploy phase. Armor/Struct.: 2/4 Attack: n/a Artist: William Simpson Rarity: Rare Card Title: Targeting Computer Retrofit Keywords: Command-Enhancement-Clan Cost: 1+3T Asset: n/a Card Text: Play Targeting Computer Retrofit only on a 'Mech. That 'Mech gets -1 structure and +1 attack. You may deploy Targeting Computer Retrofit revealed to make an additional deployment this turn. Draw a card when you activate Targeting Computer Retrofit. Armor/Struct.: n/a Attack: n/a Artist: Mike Raabe Rarity: Common Card Title: Technician Caste Keywords: Command-Faction-Clan Cost: 0+4A Asset: n/a Card Text: {R}: Repair 1 damage to one 'Mech. Use this ability only during your Repair/Reload phase. Activating Technician Caste scraps all other Factions you control. Armor/Struct.: 3/6 Attack: n/a Artist: Mark Poole Rarity: Uncommon Card Title: Thunder LRMs Keywords: Command-Enhancement Cost: 1+2M+2T Asset: n/a Card Text: Play Thunder LRMs only on a 'Mech having the Missile option. Each 'Mech that receives damage from missiles fired from 'Mech enhanced by Thunder LRMs does not untap during its controller's next Untap phase. Use this ability only during a mission. You may deploy Thunder LRMs revealed to make an additional deployment this turn. Armor/Struct.: n/a Attack: n/a Artist: Ted Naifeh Rarity: Rare Card Title: Time Bomb Keywords: Command Cost: 1+5M Asset: n/a Card Text: At the beginning of your turn, put one time counter on Time Bomb. {T}: Scrap Time Bomb. Deal to one 'Mech or site damage equal to the number of time counters on Time Bomb. Use this ability only during your Deploy phase. Armor/Struct.: 5/3 Attack: n/a Artist: John Matson Rarity: Uncommon Card Title: Training Facility Keywords: Command Cost: 0+3T Asset: n/a Card Text: Each of your Pilots gets +1 initiative and +1 attack. Armor/Struct.: 5/3 Attack: n/a Artist: Kevin McCann Rarity: Common Card Title: Tyra Miraborg Keywords: Command-Unique-Inner Sphere-Rasalhague Cost: 3+4M+3P Asset: n/a Card Text: {T}: Deal 1 structure damage to a 'Mech or Command card. Use this ability only during your Missions phase but not during a mission. {T}: Remove Tyra Miraborg from the game to take an extra turn after this one. Skip the Missions phase of that turn. Use this ability only during your Deploy phase. Armor/Struct.: 4/1 Attack: 1 Artist: D. Alexander Gregory Rarity: Rare Card Title: Unnamed Sources Keywords: Command-Subterfuge Cost: 2+6P Asset: n/a Card Text: Scrap Unnamed Sources when it is revealed. Draw as many cards as are in your hand, then choose and restock that many cards from your hand. You may make an additional deployment this turn when you activate Unnamed Sources. Armor/Struct.: n/a Attack: n/a Artist: Chippy Rarity: Uncommon Card Title: Warden Faction Keywords: Command-Faction-Clan Cost: 4+4P Asset: n/a Card Text: Each of your blocking 'Mechs gets +2 attack. Scrap Warden Faction if you attack. Activating Warden Faction scraps all other Factions you control. Armor/Struct.: 3/6 Attack: n/a Artist: Liz Danforth Rarity: Uncommon Card Title: Warrior Caste Keywords: Command-Faction-Clan Cost: 1+4T Asset: n/a Card Text: Each Pilot that you activate also gives its attack and initiative bonuses to each other 'Mech you control, until end of turn. Activating Warrior Caste scraps all other Factions you control. Armor/Struct.: 3/6 Attack: n/a Artist: Janine Johnston Rarity: Uncommon Card Title: Wolfgang Hansen Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 2+4T Asset: n/a Card Text: {T}: Untap a piloted 'Mech at end of mission. Use this ability only during battle. Armor/Struct.: 4/3 Attack: 2 Artist: D. Alexander Gregory Rarity: Rare Card Title: Work Stoppage Keywords: Command-Inner Sphere-St. Ives Cost: 3+6P Asset: n/a Card Text: When you activate Work Stoppage, choose an asset. Having that asset in play does not pay the asset cost of cards under construction. Armor/Struct.: 3/2 Attack: n/a Artist: Janet Hamlin Rarity: Uncommon ** Mission Cards - 9 cards ** Card Title: Accidental Collision Card Type: Mission Card Text: Play only during battle. Choose a 'Mech you control and a 'Mech an opponent controls. Roll a die: 1-2: Your 'Mech receives damage equal to its tonnage divided by ten (rounded down). 3-6: Opponent's 'Mech receives damage equal to its tonnage divided by ten (rounded down). Artist: Ted Naifeh Rarity: Uncommon Card Title: Brutal Punch Card Type: Mission-Inner Sphere Card Text: Play only during battle. One of your 'Mechs gets +X attack, where X is its base armor. Artist: Franz Vohwinkel Rarity: Common Card Title: Charge! Card Type: Mission-Inner Sphere Card Text: Play only during battle. Choose one of your 'Mechs and an opposing 'Mech of the same speed or slower. Roll a die: 1-2: Your 'Mech receives 1 damage; return Charge! to your hand after the mission. 3-4: Your 'Mech receives 1 damage and opposing 'Mech receives X damage, where X is the base armor of your 'Mech. 5-6: Your 'Mech receives 1 damage and opposing 'Mech receives X damage, where X is equal to its tonnage divided by ten (rounded down). Artist: Hannibal King Rarity: Rare Card Title: DropShip Intercept Card Type: Mission-Inner Sphere-St. Ives Card Text: Play DropShip Intercept only if you are the defending player and do not control any blocking 'Mechs. Deplete all attacking 'Mechs at the end of the mission. Artist: Zak Plucinski Rarity: Uncommon Card Title: Evasive Maneuvers Card Type: Mission Card Text: For each point by which your initiative exceeds your opponent's, prevent 1 damage to one of your 'Mechs. Artist: Hannibal King Rarity: Rare Card Title: Expert Timing Card Type: Mission Card Text: Choose a 'Mech you control. For each point by which your initiative exceeds your opponent's, that 'Mech gets +1 attack. Artist: Mike Jackson Rarity: Uncommon Card Title: Fortunes of War Card Type: Mission Card Text: Roll a die for each of your 'Mechs: 1-3: That 'Mech gets +1 attack. 4-6: +1 initiative. Artist: Dermot Power Rarity: Rare Card Title: Sibko Allegiance Card Type: Mission-Clan Card Text: Search your Stockpile for any copy of any Pilot card you control and put it into play on any engaged, unpiloted 'Mech you control. Shuffle your Stockpile afterwards. Artist: Ted Naifeh Rarity: Rare Card Title: Tactical Superiority Card Type: Mission Card Text: You win initiative. Artist: Sam Wood Rarity: Common Copyright 1997 Wizards of the Coast, Inc. Battletech and Battlemech are registered trademarks of FASA Corporation. The Battletech universe is owned by FASA Corporation and is used under license. Wizards of the Coast is a registered trademark of Wizards of the Coast, Inc.