Arsenal Cardlist(TM) Card List An expansion for BattleTech(TM) Wizards of the Coast, Inc. (Released March 23, 1998) Key: {R} - Resource {T} - Tap Note: n/a means "not applicable" Card Title: Advanced Manufacturing Techniques Card Type: Command-Resource Cost: 1 Arm/Stru/Att: 3/3/- Card Text: {T}: {R} {T}: Add two construction counters to a card under construction that has at least five construction counters on it, or three construction counters to a card that has at least eight construction counters on it. Use this ability only during your Deploy phase. Logistics (If you have Logistics in play, you may restock a card from your hand at the end of your turn.) Artist: Kevin McCann Rarity: Common Card Title: Airdropped Supplies Card Type: Command Cost: 1+2P Arm/Stru/Att: 2/6/- Card Text: {R}, {T}: Add a supply counter to Airdropped Supplies. Use this ability only during your Deploy phase. {T}: Remove a supply counter from Airdropped Supplies to choose a 'Mech you control and roll a die: 1-2: Restock Airdropped Supplies. 3-6: Untap that 'Mech. Use this ability only during your Missions phase but not during a mission. Artist: Colin MacNeil Rarity: Rare Card Title: Bandersnatch (BNDR-01A) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 5+3L+2M Arm/Stru/Att: 2/7/4 Card Text: Missile 1 Alpha Strike: +2 attack Mass: 75 tons Main Armament: 6 Med Lasers, 15 LRMs, 2 AC/10s Artist: Kelly D. Krantz Rarity: Uncommon Card Title: Battle Armor Squad Card Type: Battle Armor-Inner Sphere Speed: Slow Cost: 1+2L Arm/Stru/Att: 0/3/1 Card Text: Battle Armor (Activates, attacks, guards, and blocks like a 'Mech, and cannot attack or block alone.) AP (Battle Armor Squad deals +1 damage to any target other than a 'Mech.) Attacks or blocks at the speed of the fastest Omni 'Mech in the group accompanying it, if any. You may deploy Battle Armor Squad revealed to make an additional deployment this turn. Artist: Mike Raabe Rarity: Common Card Title: Behemoth (Flamer Variant) Card Type: Vehicle-Inner Sphere-Davion-Steiner Speed: Slow Cost: 4+2L+1M Arm/Stru/Att: 3/7/3 Card Text: Missile 1 Alpha Strike: +2 attack Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) AP (Behemoth deals +1 damage to any target other than a 'Mech.) Behemoth cannot block unless guarding. Mass: 100 tons Main Armament: 20 LRMs, 12 SRMs, 2 AC/10s Artist: Christina Wald Rarity: Uncommon Card Title: Berserk Elemental Point Card Type: Battle Armor-Clan Speed: Slow Cost: 3+3L Arm/Stru/Att: 0/4/3 Card Text: Battle Armor (Activates, attacks, guards, and blocks like a 'Mech, and cannot attack or block alone.) Jump (-1 attack: +1 initiative) AP (Berserk Elemental Point deals +1 damage to any target other than a 'Mech.) Attacks or blocks at the speed of the fastest Omni 'Mech in the group accompanying it, if any. Choose an engaged 'Mech. If that 'Mech takes structure damage later in the battle, scrap it and Berserk Elemental Point. Use this ability only during battle. Artist: Thomas M. Baxa Rarity: Uncommon Card Title: Black Hawk S (Nova) Card Type: 'Mech-Omni-Clan Speed: Moderate Cost: 9+2A+2T Arm/Stru/Att: 1/7/8 Card Text: Jump (-1 attack: +1 initiative) Anti-missile (Each missile assigned to a 'Mech in a group that includes Black Hawk S deals -1 damage.) AP (Black Hawk S deals +1 damage to any target other than a 'Mech.) Mass: 50 tons Main Armament: 6 Med Lasers Artist: Clint Langley Rarity: Uncommon Card Title: Black Lanner A Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Fast Cost: 7+3A+3T Arm/Stru/Att: 1/7/5 Card Text: ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 55 tons Main Armament: PPC, 2 Med Lasers Artist: Sam Wood Rarity: Common Card Title: Blitzkrieg Elemental Point Card Type: Battle Armor-Clan Speed: Slow Cost: 1+3L Arm/Stru/Att: 0/4/3 Card Text: Battle Armor (Activates, attacks, guards, and blocks like a 'Mech, and cannot attack or block alone.) Jump (-1 attack: +1 initiative) AP (Blitzkrieg Elemental Point deals +1 damage to any target other than a 'Mech.) Attacks or blocks at the speed of the fastest Omni 'Mech in the group accompanying it, if any. Blitzkrieg Elemental Point deals an additional 1 damage to each 'Mech blocking or blocked by it. Use this ability only during battle. Artist: Tom Kyffin Rarity: Uncommon Card Title: Bulldog Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 1+1M Arm/Stru/Att: 2/3/3 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 60 tons Main Armament: Lg Laser, 8 SRMs Artist: Tom Wänerstrand Rarity: Common Card Title: Bulldog (AC/2 Variant) Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 0+1L+2M Arm/Stru/Att: 2/3/2 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) You may deploy Bulldog revealed to gain an additional deployment this turn. Mass: 60 tons Main Armament: 8 SRMs, 2 AC/2s Artist: Tom Wänerstrand Rarity: Common Card Title: Bulldog (LRM Variant) Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 0+2L Arm/Stru/Att: 2/3/1 Card Text: Missile 1 Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) You may deploy Bulldog revealed to gain an additional deployment this turn. Mass: 60 tons Main Armament: 20 LRMs, 8 SRMs Artist: Tom Wänerstrand Rarity: Common Card Title: Burke Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 1+2L Arm/Stru/Att: 2/3/4 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) If Burke attacks and is blocked, it may deal 1 of its damage to the target. Burke cannot block unless guarding. Mass: 75 tons Main Armament: 3 PPCs Artist: Mike Raabe Rarity: Uncommon Card Title: Carpet Bombing Card Type: Mission Card Text: Play only if you have Munitions in play. Each 'Mech and Vehicle receives 2 damage. Artist: Franz Vohwinkel Rarity: Common Card Title: Castle Defense Card Type: Mission-Inner Sphere Card Text: Play only when blocking. Prevent up to 2 damage to each guarding 'Mech. Artist: David Seeley Rarity: Common Card Title: Cauldron-Born Prime Card Type: 'Mech-Omni-Clan Speed: Moderate Cost: 6+3A+2M Arm/Stru/Att: 2/7/5 Card Text: If Cauldron-Born Prime attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 65 tons Main Armament: Gauss Rifle, 10 LRMs, AC/5 Artist: Patrick Beel Rarity: Common Card Title: Cavalry Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 1+1L+2T Arm/Stru/Att: 0/3/2 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) If Cavalry is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 25 tons Main Armament: 12 SRMs Artist: David Seeley Rarity: Common Card Title: Chameleon (CLN-7W) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 3+2A Arm/Stru/Att: 1/6/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 50 tons Main Armament: Lg Laser, 2 Med Lasers Artist: Kevin McCann Rarity: Uncommon Card Title: Chaos March Veteran Card Type: Command-Inner Sphere-Liao-Marik Cost: 0+3T Arm/Stru/Att: -/-/+1 Card Text: Pilot: +1 initiative, +1 attack 'Mech piloted by Chaos March Veteran gets an additional +2 attack. Use this ability only during battle. Artist: David Seeley Rarity: Uncommon Card Title: Combat Drop Card Type: Command Cost: 1+2L Card Text: Scrap Combat Drop when it is revealed. Activate Combat Drop only during battle. Choose one of your untapped 'Mechs for every two construction counters above the cost of Combat Drop. Each of these 'Mechs joins the battle and receives 1 structure damage. Artist: Clint Langley Rarity: Uncommon Card Title: Command Circuit Card Type: Command Cost: 1+2P Arm/Stru/Att: 0/7/- Card Text: {R}, {T}: Roll a die. Use this ability only during your Deploy phase. 1-2: Scrap Command Circuit. 3-5: Draw one card and you may make an additional deployment this turn. 6: Draw three cards and you may make an additional three deployments this turn. Artist: Doug Chaffee Rarity: Rare Card Title: Coordinator Theodore Kurita Card Type: Command-Unique-Inner Sphere-Kurita Cost: 4+5P Arm/Stru/Att: 4/2/1 Card Text: Counts as Theodore Kurita while in play. Making a deployment costs each opponent an additional 0+2L. Tactics (If you have Tactics in play, add +1 to your initiative.) Artist: Zina Saunders Rarity: Rare Card Title: Covert Elemental Point Card Type: Battle Armor-Clan Speed: Slow Cost: 1+3L Arm/Stru/Att: 0/4/3 Card Text: Battle Armor (Activates, attacks, guards, and blocks like a 'Mech, and cannot attack or block alone.) Jump (-1 attack: +1 initiative) AP (Covert Elemental Point deals +1 damage to any target other than a 'Mech.) Attacks or blocks at the speed of the fastest Omni 'Mech in the group accompanying it, if any. If Covert Elemental Point attacks and is blocked, it may deal 1 of its damage to the target. Artist: Kevin McCann Rarity: Uncommon Card Title: Cyrano Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 0+1L+1T Arm/Stru/Att: 0/1/1 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) If Cyrano is fully constructed when you reveal it, you may immediately place it in your Patrol region. You may deploy Cyrano revealed to gain an additional deployment this turn. Mass: 30 tons Main Armament: Lg Laser Artist: Simon Harrison Rarity: Rare Card Title: Daishi S (Dire Wolf) Card Type: 'Mech-Omni-Clan-Smoke Jaguar Speed: Slow Cost: 15+4A+4L+4M Arm/Stru/Att: 4/11/11 Card Text: Alpha Strike: +3 attack Jump (-1 attack: +1 initiative) AP (Daishi S deals +1 damage to any target other than a 'Mech.) Mass: 100 tons Main Armament: Lg Laser, 5 Med Lasers, 8 SRMs, AC/20 Artist: Joel Biske Rarity: Uncommon Card Title: Dan Allard Card Type: Command-Unique-Mercenary-Inner Sphere Cost: 2+2P+2T Arm/Stru/Att: -/-/+2 Card Text: Pilot: +1 initiative, +2 attack Reassign any pilot you control to any 'Mech in a group that contains 'Mech piloted by Dan Allard. Use this ability only during a mission involving 'Mech piloted by Dan Allard. Artist: D. Alexander Gregory Rarity: Rare Card Title: Defensive Embankment Card Type: Command-Enhancement-Terrain Cost: 1 Card Text: Play Defensive Embankment only in one of your regions. Activating Defensive Embankment scraps all other Terrain cards in that region. Each of your Vehicles gets +1 attack and +1 armor. Use this ability only during a mission whose target is in the region enhanced by Defensive Embankment. Artist: Tom Kyffin Rarity: Uncommon Card Title: Demolisher Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 3+2L Arm/Stru/Att: 3/5/2 Card Text: Alpha Strike: +4 attack Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 80 tons Main Armament: 2 AC/20s Artist: Tom Kyffin Rarity: Common Card Title: Demon Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 3+2L Arm/Stru/Att: 2/6/4 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) If Demon attacks and is blocked, it may deal 1 of its damage to the target. Mass: 60 tons Main Armament: Gauss Rifle, 2 Med Lasers, 6 SRMs Artist: Chippy Rarity: Uncommon Card Title: Desert Wasteland Card Type: Command-Enhancement-Terrain Cost: 1 Card Text: Play Desert Wasteland only in one of your regions. Activating Desert Wasteland scraps all other Terrain cards in that region. Each Vehicle receives 1 damage. Damage from a 'Mech's Overheat option is applied to that 'Mech's structure instead of its armor. Use this ability only during a mission whose target is in the region enhanced by Desert Wasteland. Artist: Hannibal King Rarity: Common Card Title: Diamond Will's Card Type: Command-Resource Cost: 1 Arm/Stru/Att: 0/7/- Card Text: {R}, {R}, {T}: Roll a die. Use this ability only during your Deploy phase: 1: Scrap Diamond Will's. 2-5: Gain a number of resources equal to the die roll. 6: Once this turn, you may activate a card ignoring its base construction cost. Artist: D. Alexander Gregory Rarity: Rare Card Title: Doc Trevena Card Type: Command-Unique-Inner Sphere-Steiner Cost: 2+2T Arm/Stru/Att: 4/1/2 Card Text: {T}: Prevent up to 2 damage to each of your fast 'Mechs. Use this ability only during a mission. Artist: Tony Roberts Rarity: Rare Card Title: Elizabeth O'Bannon Card Type: Command-Unique-Inner Sphere Cost: 3+2T Arm/Stru/Att: -/-/+2 Card Text: Pilot: +1 initiative, +2 attack When you activate Elizabeth O'Bannon you may search your Stockpile, Scrapheap, and/or hand for Tanya O'Bannon. You may deploy and activate that card without paying its construction cost. This does not count as a deployment. If you search your Stockpile, shuffle it afterwards. Artist: Sam Wood Rarity: Rare Card Title: Enhanced IR Sensors Card Type: Command-Enhancement Cost: 0+3T Card Text: Play Enhanced IR Sensors only on a 'Mech. That 'Mech can attack or block any 'Mech with Overheat regardless of the other 'Mech's speed. Artist: Christina Wald Rarity: Uncommon Card Title: Ferro-Fibrous Upgrade Card Type: Command-Enhancement Cost: 0+2L Card Text: Play Ferro-Fibrous Upgrade only on a Vehicle. If Vehicle enhanced by Ferro-Fibrous Upgrade receives damage, prevent up to 3 of that damage and scrap Ferro-Fibrous Upgrade. You may deploy Ferro-Fibrous Upgrade revealed to make an additional deployment this turn. Draw a card when you activate Ferro-Fibrous Upgrade. Artist: Janet Aulisio Rarity: Common Card Title: Final Push Card Type: Mission-Inner Sphere Card Text: Play only when blocked. Each of your 'Mechs and Vehicles may deal up to an additional 2 of its damage to the target. Artist: Hannibal King Rarity: Uncommon Card Title: Fire Falcon A Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Fast Cost: 1+2M Arm/Stru/Att: 0/4/2 Mass: 25 tons Main Armament: 1 0 LRMs, AC/2 Artist: Franz Vohwinkel Rarity: Rare Card Title: Fire Falcon C Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Fast Cost: 4 Arm/Stru/Att: 0/4/4 Card Text: AP (Fire Falcon C deals +1 damage to any target other than a 'Mech.) Mass: 25 tons Main Armament: Med Laser, 12 SRMs Artist: Franz Vohwinkel Rarity: Uncommon Card Title: Fire Falcon Prime Card Type: 'Mech-Omni-Clan Speed: Fast Cost: 5+1A+1T Arm/Stru/Att: 0/4/5 Card Text: Overheat 1: +1 attack Mass: 25 tons Main Armament: 3 Med Lasers, 8 SRMs Artist: Franz Vohwinkel Rarity: Common Card Title: Fire From Cover Card Type: Mission Card Text: Choose one of your 'Mechs. That 'Mech gets +1 attack. Prevent 1 damage to that 'Mech. Artist: Clint Langley Rarity: Common Card Title: Front-Loaded Supply Lines Card Type: Mission Card Text: Play only if you have Logistics in play. Each of your 'Mechs and Vehicles gains "Alpha Strike: +2 attack." Artist: Simon Gurr Rarity: Common Card Title: Galleon-3058 Card Type: Vehicle-Inner Sphere Speed: Moderate Cost: 1+2L Arm/Stru/Att: 0/5/2 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) You may deploy Galleon-3058 revealed to gain an additional deployment this turn. Mass: 30 tons Main Armament: 3 Med Lasers Artist: Kevin McCann Rarity: Uncommon Card Title: Grendel D Card Type: 'Mech-Omni-Clan-Smoke Jaguar Speed: Fast Cost: 6+4A+4T Arm/Stru/Att: 1/6/4 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Main Armament: PPC, 2 Med Lasers, 6 SRMs Artist: Andrew J. Hepworth Rarity: Common Card Title: Grizzly Card Type: 'Mech-Clan-Ghost Bear Speed: Slow Cost: 8+4A+4T Arm/Stru/Att: 2/9/7 Card Text: Jump (-1 attack: +1 initiative) If Grizzly attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 70 tons Main Armament: Gauss Rifle, Lg Laser, 10 LRMs Artist: David Seeley Rarity: Common Card Title: Hanse Davion's Legacy Card Type: Command-Unique-Legacy-Inner Sphere-Davion Cost: 2+3P Card Text: If you control no Davion cards in play, scrap Hanse Davion's Legacy; otherwise, Hanse Davion's Legacy cannot be scrapped from play. Choose an attacking 'Mech. That 'Mech gets +2 armor. Use this ability only during a mission. Artist: Zina Saunders Rarity: Rare Card Title: Holovid Frameup Card Type: Command-Subterfuge-Inner Sphere-Liao-Steiner Cost: 2+4P Card Text: Scrap Holovid Frameup when it is revealed. Choose an opponent and roll a die: 1-2: Scrap a Unique card of that player's choice and scrap three cards from your Stockpile. 3-6: Scrap a Unique card of your choice. That player scraps three cards from his Stockpile. Artist: Liz Danforth Rarity: Rare Card Title: Hot-Loaded LRMs Card Type: Command-Enhancement-Inner Sphere Cost: 0+2T Card Text: Play Hot-Loaded LRMs only on a 'Mech or Vehicle with the Missile option. Enhanced 'Mech or Vehicle gets +X attack, where X is equal to the number of missiles it can fire. At end of each mission involving enhanced 'Mech or Vehicle, roll a die. If the die roll is less than or equal to the amount of structure damage taken during the mission by that 'Mech or Vehicle, scrap it. Artist: Charles Gillespie Rarity: Uncommon Card Title: J. Edgar (MG Variant) Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 1+1L+1M Arm/Stru/Att: 0/5/1 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) AP (J. Edgar deals +1 damage to any target other than a 'Mech.) If J. Edgar is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 2 5 tons Main Armament: Med Laser, 4 MGs Artist: Charles Gillespie Rarity: Common Card Title: Jade Monkey Card Type: Command-Enhancement-Inner Sphere Cost: 0+1P Card Text: Play Jade Monkey only on a Pilot or Command card. If card enhanced by Jade Monkey goes to your Scrapheap, you may put that card into your hand afterwards. You may deploy Jade Monkey revealed to make an additional deployment this turn. Artist: Janine Johnston Rarity: Rare Card Title: Janos Marik's Legacy Card Type: Command-Unique-Legacy-Inner Sphere-Marik Cost: 1+3P Card Text: If you control no Marik cards in play, scrap Janos Marik's Legacy; otherwise, Janos Marik's Legacy cannot be scrapped from play. As long as you control any Marik cards other than Janos Marik's Legacy, each of your 'Mechs cost 1 resource less to activate. Artist: Janine Johnston Rarity: Rare Card Title: Jerrard Cranston Card Type: Command-Unique-Inner Sphere-Davion Cost: 2+4P Arm/Stru/Att: 3/2/- Card Text: Counts as Galen Cox while in play. Jerrard Cranston does not untap as normal during your Untap phase. {T}: Choose an opponent. Opponent may not play Mission cards until the beginning of your next turn. Use this ability only during your Deploy phase. {R}{R}: Untap Jerrard Cranston. Use this ability only during your Deploy phase. Artist: Janet Hamlin Rarity: Rare Card Title: Jump Troops Card Type: Command-Inner Sphere Cost: 1+2L+2T Arm/Stru/Att: 1/2/2 Card Text: {T}: +1 initiative and the target gets +2 attack. If the target is damaged, attacking player may choose to redirect 3 damage to Jump Troops, scrapping it. Use this ability only during battle. You may deploy Jump Troops revealed to make an additional deployment this turn. Artist: Jock Rarity: Common Card Title: Katrina Steiner's Legacy Card Type: Command-Unique-Legacy-Inner Sphere-Steiner Cost: 2+3P Card Text: If you control no Steiner cards in play, scrap Katrina Steiner's Legacy; otherwise, Katrina Steiner's Legacy cannot be scrapped from play. {T}: Make an additional deployment this turn. Use this ability only during your Deploy phase. Artist: Liz Danforth Rarity: Rare Card Title: Keith Smith Card Type: Command-Unique-Inner Sphere-Davion-St. Ives Cost: 2+2L Arm/Stru/Att: 4/1/- Card Text: {T}: Look at the top three cards of an opponent's Stockpile and arrange them in any order. Use this ability only during your Deploy phase. Artist: Douglas Shuler Rarity: Rare Card Title: Kodiak Card Type: 'Mech-Clan-Ghost Bear Speed: Slow Cost: 15+4A+4L+4M Arm/Stru/Att: 3/11/7 Card Text: Overheat 7: +7 attack Alpha Strike: +3 attack Mass: 100 tons Main Armament: Lg Laser, 8 Med Lasers, 12 SRMs, AC/20 Artist: Sam Wood Rarity: Rare Card Title: Lightning Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 2+1L+1T Arm/Stru/Att: 0/3/3 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) If Lightning is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 3 5 tons Main Armament: 2 Med Lasers Artist: Jock Rarity: Rare Card Title: Linebacker C Card Type: 'Mech-Omni-Clan-Wolf Speed: Moderate Cost: 7+1A+1T Arm/Stru/Att: 2/8/5 Card Text: Overheat 1: +1 attack Mass: 65 tons Main Armament: Lg Laser, 4 Med Lasers, AC/5 Artist: Kevin McCann Rarity: Common Card Title: Mad Cat Pryde (Timber Wolf) Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Moderate Cost: 11+2A+2M+2T Arm/Stru/Att: 2/9/3 Card Text: Missile 3 Overheat 4: +4 attack Jump (-1 attack: +1 initiative) Mass: 75 tons Main Armament: 2 Lg Lasers, 40 LRMs Artist: Hannibal King Rarity: Rare Card Title: Mad Cat S (Timber Wolf) Card Type: 'Mech-Omni-Clan-Wolf Speed: Moderate Cost: 10+4A+4L+4M Arm/Stru/Att: 2/9/8 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 75 tons Main Armament: Lg Laser, 2 Med Lasers, 24 SRMs Artist: Hannibal King Rarity: Uncommon Card Title: Magi Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 1+2L Arm/Stru/Att: 2/7/2 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 70 tons Main Armament: 3 Med Lasers Artist: David Seeley Rarity: Rare Card Title: Maximillian Liao's Legacy Card Type: Command-Unique-Legacy-Inner Sphere-Liao Cost: 2+3P Card Text: If you control no Liao cards in play, scrap Maximillian Liao's Legacy; otherwise, Maximillian Liao's Legacy cannot be scrapped from play. You may ignore construction costs when you activate Subterfuge cards. Artist: Janet Aulisio Rarity: Rare Card Title: 'Mech Recall Card Type: Command-Subterfuge-Inner Sphere-Liao Cost: 4+4P Card Text: Scrap 'Mech Recall when it is revealed. Choose a patrolling 'Mech. Put that 'Mech in its owner's hand. Artist: John Matson Rarity: Rare Card Title: MechWarrior Peter Card Type: Command-Unique-Clan-Wolf Cost: 1+3T Card Text: Pilot: +1 initiative 'Mech piloted by MechWarrior Peter may deal any amount of its damage to the target. Use this ability only if that 'Mech is fast and only if blocked. Artist: William Simpson Rarity: Uncommon Card Title: Nice Grouping! Card Type: Mission Card Text: Play only during battle. Choose one of your 'Mechs and one of your opponent's 'Mechs. All missiles fired from your 'Mech at opponent's 'Mech deal damage equal to the die roll instead of normal missile damage. You may still modify those die rolls as if they were normal missile rolls. Artist: Tony Roberts Rarity: Uncommon Card Title: Night Gyr C Card Type: 'Mech-Omni-Clan-Jade Falcon-Smoke Jaguar Speed: Slow Cost: 9+5A+5T Arm/Stru/Att: 2/9/8 Card Text: Jump (-1 attack: +1 initiative) If Night Gyr C attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 75 tons Main Armament: 2 Lg Lasers, 2 Med Lasers, 3 AC/2s Artist: Colin MacNeil Rarity: Common Card Title: Nightshade Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 1+2T Arm/Stru/Att: 0/2/1 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Nightshade is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 25 tons Main Armament: Med Laser Artist: Dermot Power Rarity: Rare Card Title: Nobori-nin C (Huntsman) Card Type: 'Mech-Omni-Clan Speed: Moderate Cost: 8+2A+2M+2T Arm/Stru/Att: 1/7/5 Card Text: Missile 2 Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Main Armament: 35 LRMs, AC/5 Artist: Dermot Power Rarity: Common Card Title: Ontos (LRM Variant) Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 2+2A+1L Arm/Stru/Att: 3/4/0 Card Text: Missile 3 Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 9 5 tons Main Armament: 50 LRMs Artist: Mark Poole Rarity: Rare Card Title: Ontos-3058 Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 6+3L Arm/Stru/Att: 3/6/6 Card Text: Missile 1 Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 95 tons Main Armament: 7 Med Lasers, 15 LRMs, 10 SRMs Artist: Mark Poole Rarity: Common Card Title: Partisan-3058 Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 2+1L+2T Arm/Stru/Att: 3/4/2 Card Text: Alpha Strike: +2 attack Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) Mass: 80 tons Main Armament: 2 AC/10s Artist: Simon Gurr Rarity: Uncommon Card Title: Pillager (PLG-3Z) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 11+4L+4M Arm/Stru/Att: 4/11/8 Card Text: Jump (-1 attack: +1 initiative) If Pillager attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 100 tons Main Armament: 2 Gauss Rifles, Lg Laser, 4 Med Lasers Artist: Doug Chaffee Rarity: Rare Card Title: Pinto Card Type: Vehicle-ComStar-Inner Sphere Speed: Fast Cost: 2+2T Arm/Stru/Att: 0/4/2 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) If Pinto is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 30 tons Main Armament: 3 Med Lasers Artist: Doug Chaffee Rarity: Uncommon Card Title: Pouncer D Card Type: 'Mech-Omni-Clan-Wolf Speed: Moderate Cost: 8+4A+4M+4T Arm/Stru/Att: 1/5/6 Card Text: Overheat 3: +4 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Main Armament: 6 Med Lasers, 12 SRMs Artist: Mark Tedin Rarity: Uncommon Card Title: Primus Sharilar Mori Card Type: Command-Unique-ComStar-Inner Sphere Cost: 2+6P Arm/Stru/Att: 4/4/- Card Text: Counts as Sharilar Mori while in play. {T}: Scrap a Resource card from your hand to draw a card. Use this ability only during your Deploy phase. Logistics (If you have Logistics in play, you may restock a card from your hand at the end of your turn.) Artist: David A. Roach Rarity: Rare Card Title: Puma Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 5+2A+2L Arm/Stru/Att: 3/7/2 Card Text: Missile 3 Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 95 tons Main Armament: PPC, 2 Med Lasers, 40 LRMs Artist: Audrey Corman Rarity: Rare Card Title: Ramming Speed! Card Type: Mission Card Text: Choose a Vehicle you control. Roll a die: 1-2: No effect. 3-6: That Vehicle gets +(3-6) attack. Scrap that Vehicle at end of mission. Artist: Franz Vohwinkel Rarity: Uncommon Card Title: Resource Broker Card Type: Command-Resource Cost: 1+2L Arm/Stru/Att: 3/3/- Card Text: {T}: Put three investment counters on Resource Broker. Use this ability only during your Deploy phase. {T}: Remove any number of investment counters from Resource Broker to put an equal number of construction counters on any card in your Under Construction region. Show that card to all players. Use this ability only during your Deploy phase. Artist: Jock Rarity: Uncommon Card Title: Saladin Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 0+2M Arm/Stru/Att: 0/2/1 Card Text: Alpha Strike: +2 attack Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) You may deploy Saladin revealed to gain an additional deployment this turn. Mass: 35 tons Main Armament: AC/20 Artist: Thomas Milliorn Rarity: Common Card Title: Schrek Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 2+1L+2T Arm/Stru/Att: 3/3/4 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) If Schrek attacks and is blocked, it may deal 1 of its damage to the target. Mass: 80 tons Main Armament: 3 PPCs Artist: Thomas Milliorn Rarity: Common Card Title: Secret Buildup Card Type: Command-Inner Sphere-St. Ives Cost: 2+3L Card Text: Scrap Secret Buildup when it is revealed. Look at the top four cards of your Stockpile, choose up to two of those cards which aren't Mission cards, show them to all players, and deploy them. These do not count as deployments. Scrap the rest of those cards. Artist: Chippy Rarity: Uncommon Card Title: Shadow Cat A Card Type: 'Mech-Omni-Clan-Smoke Jaguar-Steel Viper Speed: Moderate Cost: 5+2T Arm/Stru/Att: 1/6/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Main Armament: 2 Lg Lasers, 6 SRMs Artist: Ted Naifeh Rarity: Common Card Title: Shadow Cat B Card Type: 'Mech-Omni-Clan-Smoke Jaguar-Steel Viper Speed: Moderate Cost: 7+3A+3M+3T Arm/Stru/Att: 1/6/3 Card Text: Missile 3 Jump (-1 attack: +1 initiative) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 45 tons Main Armament: 2 Med Lasers, 30 LRMs Artist: Ted Naifeh Rarity: Rare Card Title: Skirmisher Elemental Point Card Type: Battle Armor-Clan Speed: Slow Cost: 1+3L Arm/Stru/Att: 0/4/3 Card Text: Battle Armor (Activates, attacks, guards, and blocks like a 'Mech, and cannot attack or block alone.) Jump (-1 attack: +1 initiative) AP (Skirmisher Elemental Point deals +1 damage to any target other than a 'Mech.) Attacks or blocks at the speed of the fastest Omni 'Mech in the group accompanying it, if any. {T}: Deal 1 structure damage to a 'Mech that has damage counters on it. Use this ability only during your Missions phase, but not during a mission. Artist: Sam Wood Rarity: Uncommon Card Title: Sloth Squad Card Type: Battle Armor-Inner Sphere-Davion-Steiner Speed: Slow Cost: 1+2L Arm/Stru/Att: 0/2/2 Card Text: Battle Armor (Activates, attacks, guards, and blocks like a 'Mech, and cannot attack or block alone.) Sloth Squad cannot block unless guarding. Choose an engaged 'Mech and roll a die: 1-3: That 'Mech receives 1-3 structure damage. 4-6: No effect. Use this ability only during battle. You may deploy Sloth Squad revealed to gain an additional deployment this turn. Draw a card when you activate Sloth Squad. Artist: Simon Harrison Rarity: Uncommon Card Title: Spartan (SPT-N2) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 7+1A+1T Arm/Stru/Att: 3/8/4 Card Text: Overheat 1: +1 attack Anti-missile (Each missile assigned to a 'Mech in a group that includes Spartan deals -1 damage.) If Spartan attacks and is blocked, it may deal 1 of its damage to the target. Mass: 80 tons Main Armament: PPC, 3 Med Lasers Artist: Pete Venters Rarity: Common Card Title: Spector (SPR-5F) Card Type: 'Mech-Inner Sphere Speed: Fast Cost: 3+2A+2T Arm/Stru/Att: 0/6/2 Card Text: Jump (-1 attack: +1 initiative) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 35 tons Main Armament: Lg Laser, 2 Med Lasers Artist: Paolo Parente Rarity: Common Card Title: SRM Carrier Card Type: Vehicle-Inner Sphere Speed: Slow Cost: 5+1L+1M Arm/Stru/Att: 1/1/9 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) Mass: 60 tons Main Armament: 60 SRMs Artist: Colin MacNeil Rarity: Uncommon Card Title: Steel Talons Card Type: Mission-Clan-Jade Falcon Card Text: Roll a die. 1: Opponent chooses a 'Mech. 2-6: Choose a 'Mech. Remove the chosen 'Mech from battle. Artist: Doug Chaffee Rarity: Rare Card Title: Strength of the Bear Card Type: Mission-Clan-Ghost Bear Card Text: Double the total armor value of each of your 'Mechs. Artist: Randy Asplund-Faith Rarity: Common Card Title: Suicide Troops Card Type: Command-Enhancement-Inner Sphere-Kurita-Liao Cost: 2+3T Card Text: Play Suicide Troops only on a Vehicle. If Vehicle enhanced by Suicide Troops attacks a site and is not blocked, put a guerrilla counter on that site. During your opponent's Repair/Reload phase, for each guerrilla counter on each site, Suicide Troops deals 2 damage to that site. During his or her Deploy phase, opponent may tap any number of 'Mechs and/or Vehicles to remove that many guerrilla counters from any combination of sites and scrap twice that many cards from his or her Stockpile. Artist: Thomas M. Baxa Rarity: Uncommon Card Title: Takashi Kurita's Legacy Card Type: Command-Unique-Legacy-Inner Sphere-Kurita Cost: 3+3P Card Text: If you control no Kurita cards in play, scrap Takashi Kurita's Legacy; otherwise, Takashi Kurita's Legacy cannot be scrapped from play. Choose one of your attacking 'Mechs. That 'Mech gets +2 attack. Use this ability only during a mission. Artist: Zina Saunders Rarity: Rare Card Title: Tanya O'Bannon Card Type: Command-Unique-Inner Sphere Cost: 3+2T Arm/Stru/Att: -/-/+2 Card Text: Pilot: +1 initiative, +2 attack When you activate Tanya O'Bannon you may search your Stockpile, Scrapheap, and/or hand for Elizabeth O'Bannon. You may deploy and activate that card without paying its construction cost. This does not count as a deployment. If you search your Stockpile, shuffle it afterwards. Artist: Sam Wood Rarity: Rare Card Title: Thor M (Summoner) Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Moderate Cost: 6+3A+3L+3T Arm/Stru/Att: 2/6/6 Card Text: Jump (-1 attack: +1 initiative) If Thor M attacks and is blocked, it may deal 1 of its damage to the target. Mass: 70 tons Main Armament: PPC, 6 SRMs, AC/10 Artist: Paolo Parente Rarity: Rare Card Title: Tormano Liao Card Type: Command-Unique-Inner Sphere-St. Ives-Steiner Cost: 2+3P Arm/Stru/Att: 4/1/- Card Text: {T}: Tap or untap a Command card. Use this ability only during your Missions phase, but not during a mission. Artist: Jock Rarity: Rare Card Title: Trial of Bloodright Card Type: Command-Clan Cost: 1+3P Card Text: Scrap Trial of Bloodright when it is revealed. Search your Stockpile for any Pilot card, deploy that card, and activate it without paying its construction cost. This does not count as a deployment. Shuffle your Stockpile afterwards. Artist: Christina Wald Rarity: Rare Card Title: Trial of Grievance Card Type: Command-Clan Cost: 0 Card Text: Scrap Trial of Grievance when it is revealed. Gain {A}, {L}, {M}, {P}, and {T} until end of turn. You may deploy Trial of Grievance revealed to make an additional deployment this turn. Draw a card when you activate Trial of Grievance. Artist: Joel Biske Rarity: Common Card Title: Trial of Position Card Type: Command-Clan Cost: 1+3P Card Text: Scrap Trial of Position when it is revealed. Search your Stockpile for any 'Mech card, show that card to all players, and deploy it. This does not count as a deployment. Shuffle your Stockpile afterwards. Artist: Janet Hamlin Rarity: Uncommon Card Title: Trial of Possession Card Type: Command-Clan Cost: 7+4P Card Text: Scrap Trial of Possession when it is revealed. Gain control of any non-Unique Clan card an opponent controls and untap it. Artist: Douglas Shuler Rarity: Uncommon Card Title: Trial of Refusal Card Type: Command-Clan Cost: 1+3P Card Text: Scrap Trial of Refusal when it is revealed. Until the beginning of your next turn, Clan 'Mechs cannot go on missions. When you activate Trial of Refusal, gain an additional deployment this turn. Artist: William Simpson Rarity: Rare Card Title: Uller S (Kit Fox) Card Type: 'Mech-Omni-Clan-Jade Falcon Speed: Moderate Cost: 3+2M+2T Arm/Stru/Att: 0/4/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 30 tons Main Armament: Lg Laser, Med Laser, 4 SRMs Artist: Sam Wood Rarity: Uncommon Card Title: Unlikely Love Affair Card Type: Command Cost: 1 Card Text: Scrap Unlikely Love Affair when it is revealed. Choose any Unique command card in play and restock it in its owner's deck. Draw a card when you activate Unlikely Love Affair. Artist: Liz Danforth Rarity: Rare Card Title: Vehicle Repair Barn Card Type: Command-Resource-Inner Sphere Cost: 0 Arm/Stru/Att: 4/3/- Card Text: {T}: {R} {T}: Repair 1 point of damage to each of your Vehicles. Use this ability only during your Repair/Reload phase. Artist: John Matson Rarity: Common Card Title: War Funds Card Type: Command-Resource Cost: 1 Arm/Stru/Att: 4/3/- Card Text: {T}: {R} Scrap War Funds to search your Stockpile for any Resource card, show that card to all players, and deploy it. This does not count as a deployment. Shuffle your Stockpile afterwards. Use this ability only during your Deploy phase. Artist: Colin MacNeil Rarity: Common Card Title: Warrior H-8 Card Type: Vehicle-Inner Sphere-Davion-Steiner Speed: Fast Cost: 1 Arm/Stru/Att: 0/3/1 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) If Warrior H-8 is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 20 tons Main Armament: 4 SRMs Artist: Mark Tedin Rarity: Common Card Title: Weapons Depot Card Type: Command-Resource Cost: 1 Arm/Stru/Att: 3/3/- Card Text: {T}: {R} Logistics (If you have Logistics in play, you may restock a card from your hand at the end of your turn.) Munitions (If you have Munitions in play and you roll a 3 on a missile roll, each of your missiles deals 3 damage.) Artist: Kelly D. Krantz Rarity: Common Card Title: Yellow Jacket Card Type: Vehicle-Inner Sphere-Davion-Steiner Speed: Moderate Cost: 0+3A+2L Arm/Stru/Att: 0/3/2 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) VTOL (Vehicles with VTOL cannot be blocked by patrolling 'Mechs or by patrolling vehicles without VTOL.) If Yellow Jacket attacks and is blocked, it may deal 1 of its damage to the target. You may deploy Yellow Jacket revealed to gain an additional deployment this turn. Mass: 30 tons Main Armament: Gauss Rifle Artist: Kevin McCann Rarity: Common Card Title: Zephyr Card Type: Vehicle-Inner Sphere Speed: Fast Cost: 5+1L+1T Arm/Stru/Att: 1/5/3 Card Text: Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 40 tons Main Armament: 3 Med Lasers, 6 SRMs Artist: Kelly D. Krantz Rarity: Uncommon Card Title: Zhanzheng de Guang Terrorism Card Type: Command-Subterfuge-Inner Sphere-Liao Cost: 3+4P Card Text: Scrap Zhanzheng de Guang Terrorism when it is revealed. Choose an opponent. If that opponent makes any deployments during his or her next turn, deal 4 damage to his or her Stockpile. If not, deal 2 damage to your Stockpile. You may make an additional deployment this turn when you activate Zhanzheng de Guang Terrorism. Artist: William Simpson Rarity: Uncommon Copyright 1998 Wizards of the Coast, Inc. Battletech and Battlemech are registered trademarks of FASA Corporation. The Battletech universe is owned by FASA Corporation and is used under license. Wizards of the Coast is a registered trademark of Wizards of the Coast, Inc.